Missile

Revision as of 12:25, 31 January 2008 by *>SmithyGCN (→‎Rewards for Destruction)
Missile.gif

Missiles are common weapons which explode upon impact and can cause anything from minor damage to completely obliterating its target.

Missiles vary in size, speed, and power depending on their make and purpose. Generally, the larger, slower missiles cause the most devastating damage.

Most Notable Uses

  In the game Star Fox 64 for the Nintendo 64, large missiles deployed from an unseen vessel (though, no mistake it was a Venomian starship) and had locked onto the Great Fox in Sector Z. These missiles, if left alone, can cause serious damage to the Great Fox's hull and can have fatal results if more of them hit their mark. (see: Copperheads)

In the unreleased Star Fox 2, missiles counted as enemy units and were aimed directly at Corneria and its cities.

In Star Fox: Assault for the Gamecube, assimilated missiles were deployed by the aparoids in an atempt to take out the warpgate and its surrounding stations.

In Star Fox Command for the Nintendo DS, the missiles were aimed at the Grea Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.

In all games, small ship-sized missiles were launched at the player from both enemies and bosses. These missiles were not as lethal nor as slow as their larger versions, but could still cause some serious damage to the player if unavoided.

Methods of Destruction

The situations and methods of destroying a missile before it reached its intended target varied from game to game.

In both 64 and Assault, the player flew around in a given area destroying each missile as they drew close. The missiles took a great deal laserfire before they could be destroyed. The only difference in Assault is that the missiles in this game were made up of several sections that needed to be destroyed seperately.

In Star Fox 2, the player would fly around a given arena and attempt to take out the missile before it had a chance to fly out of range.

In Command, the missiles flew on ahead of the player leaving a trail for the player to follow. If the player missed any of the targets before reaching the missile, the missile would fly out of range and would draw closer to the Grea Fox. If the player successfully flew through all of the targets in the missile's wake, the player would have a chance at destroying the missile. However, the player must still fly through targets whilst attacking, making dispatching the missile difficult.

Missile Kinds

All games have missiles used as weapons:

Star Fox 2

Planet Missile

Star Fox 64

Copperheads

Ninjin Missiles

Rewards for Destruction

When the player destroys a missile, there are some rewards that go along with it. This varies from game to game:

Star Fox 64:

HIT +50 (The missile counts as 50 enemy ships destroyed).