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Difference between revisions of "Star Fox 2"

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3 bytes added ,  02:32, 6 September 2019
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(Moving info to a Development section, cause I found a bit more on MarioWiki's Yoshi Racing page.)
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==Gameplay==
==Gameplay==
[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]
[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]
The premise of Star Fox 2 is very different from the original ''[[Star Fox (game)|Star Fox]]'': Instead of following mostly linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the Arwing ship directly with controls and game play similar to the first Star Fox. When the player clears the specified objectives in that encounter, destroying all fighters in the vicinity for example, the game will go back into the main map screen, where the player can select a new destination for his craft.
The premise of ''Star Fox 2'' is very different from the original ''[[Star Fox (game)|Star Fox]]'': Instead of following mostly linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the Arwing ship directly with controls and game play similar to the first Star Fox. When the player clears the specified objectives in that encounter, destroying all fighters in the vicinity for example, the game will go back into the main map screen, where the player can select a new destination for his craft.


The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To protect Corneria the player will have to intercept fighters and incoming missiles, called [[IPBM]]s in the game, while also dealing with the sources of these attacks: battleships, which will deploy more fighter squadrons, and planetary bases which will fire more missiles towards Corneria. To assist the player, General Pepper will employ an immobile space station that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.
The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To protect Corneria the player will have to intercept fighters and incoming missiles, called [[IPBM]]s in the game, while also dealing with the sources of these attacks: battleships, which will deploy more fighter squadrons, and planetary bases which will fire more missiles towards Corneria. To assist the player, General Pepper will employ an immobile space station that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.
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Difficulty levels have a great impact on the game, changing the layout of all levels and presenting stronger and more numerous enemy forces on each successive difficulty level. Each difficulty level also contains its own bonus items called "Pepper Coins", which will be hidden inside the game's levels for the player to find and collect.
Difficulty levels have a great impact on the game, changing the layout of all levels and presenting stronger and more numerous enemy forces on each successive difficulty level. Each difficulty level also contains its own bonus items called "Pepper Coins", which will be hidden inside the game's levels for the player to find and collect.


==Characters==
==Characters==
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