Welcome to the Lylat Wiki, all about the Star Fox series! If you'd like to help out, please take a look at our community portal.

Difference between revisions of "Star Fox Command"

From Lylat Wiki, your source on Star Fox information. By Fans, for Fans.
Jump to navigationJump to search
7 bytes removed ,  16:03, 16 March 2019
(→‎Plot: clean up; updated)
(→‎Gameplay Modes: subsection)
Line 32: Line 32:
Gameplay in ''Star Fox Command'' is far more rooted to the styles of ''[[Star Fox 64]]'' than ''Star Fox Assault'' was. The levels start out with a turn-based movement system similar in style to ''Advance Wars''. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from ''[[Star Fox 2]]''. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons.
Gameplay in ''Star Fox Command'' is far more rooted to the styles of ''[[Star Fox 64]]'' than ''Star Fox Assault'' was. The levels start out with a turn-based movement system similar in style to ''Advance Wars''. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from ''[[Star Fox 2]]''. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons.


==Gameplay Modes==
===Modes===
[[File:Star Fox Command gameplay.png|thumb|Gameplay]]
[[File:Star Fox Command gameplay.png|thumb|Gameplay]]
''Star Fox Command'' has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the ''[[Great Fox]]''. This mode also allows players to fire missiles from the ''Great Fox'' that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in ''Star Fox 64'' for some bosses and levels. Like the canceled ''Star Fox 2'', the game is completely all-range as opposed to the "on-rails" levels featured in most other ''Star Fox'' games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.
''Star Fox Command'' has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the ''[[Great Fox]]''. This mode also allows players to fire missiles from the ''Great Fox'' that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in ''Star Fox 64'' for some bosses and levels. Like the canceled ''Star Fox 2'', the game is completely all-range as opposed to the "on-rails" levels featured in most other ''Star Fox'' games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.
8,161

edits

Navigation menu