9,795
edits
Welcome to the Lylat Wiki, all about the Star Fox series! If you'd like to help out, please take a look at our community portal.
(replaced an image) |
|||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{PrevNext | prev = ''[[Star Fox: Assault]]'' | next = ''[[Star Fox 64 3D]]'' | series = Release dates }} | |||
{{Star Fox Command/Header}} | |||
{{Infobox game | {{Infobox game | ||
| image = Star Fox Command.jpg | | image = Star Fox Command.jpg | ||
Line 5: | Line 7: | ||
| publisher = [[Nintendo]] | | publisher = [[Nintendo]] | ||
| console = [[Nintendo DS]] | | console = [[Nintendo DS]] | ||
| release = August 3, 2006 (Japan)<br>August 28, 2006 (North America) | | release = '''Nintendo DS:'''<br>August 3, 2006 (Japan)<br>August 28, 2006 (North America)<br>September 21, 2006 (Australia)<br>January 26, 2007 (Europe)<br><br>'''Virtual Console (Wii U):'''<br>June 25, 2015 (North America)<br>August 6, 2015 (Europe)<br>August 7, 2015 (Australia) | ||
| genre = Shooter | | genre = Shooter | ||
| ratings = ESRB: E10+ | | ratings = ESRB: E10+ | ||
Line 12: | Line 14: | ||
| sw-pagename = Star Fox Command | | sw-pagename = Star Fox Command | ||
}} | }} | ||
'''Star Fox Command''' is | '''''Star Fox Command''''' is the fifth ''[[Star Fox (series)|Star Fox]]'' game, which was released on [[Nintendo DS]] in 2006. It was developed by [[Q-Games]] and published by [[Nintendo]]. The game was later ported to the [[Wii U]]'s [[Virtual Console]] in 2015 in North America and PAL regions, although it was not released in Japan. | ||
== Plot == | == Plot == | ||
Line 24: | Line 26: | ||
=== Endings === | === Endings === | ||
{{Main|List of Star Fox Command endings}} | |||
''Star Fox Command'' is notable for having nine different endings based on which path the player takes. According to designer [[Dylan Cuthbert]], none of the endings are canon because the game is set in an alternate timeline.<ref>[https://www.reddit.com/r/nintendo/comments/8mu1pp/im_dylan_cuthbert_and_i_worked_on_four_versions/dzqkhn8/ Dylan Cuthbert AMA - Reddit]</ref> However, on the contrary, the 261st issue of ''[[wikipedia:Nintendo Power|Nintendo Power]]'' has stated the standard ending, the Anglar Emperor, is the standard one. | |||
In a 2006 interview with IGN, Dylan Cuthbert and Takaya Imamura mentioned that the next game would start in the middle of ''Command'' without being related to the different endings.<ref>[https://www.ign.com/articles/2006/09/07/star-fox-command-interview?page=2 Star Fox Command Interview - IGN]</ref> Another interview states that the [[Star Fox (series)|''Star Fox'' series]] may be over, but if a sequel is made, it will determine which ending is canon, or whether the game (or even its prologue) is canon at all.{{citation needed}} | |||
[ | |||
[[ | |||
==Gameplay== | ==Gameplay== | ||
Gameplay in ''Star Fox Command'' is far more rooted to the styles of ''[[Star Fox 64]]'' than ''Star Fox Assault'' was. The levels start out with a turn-based movement system similar in style to ''Advance Wars''. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from ''[[Star Fox 2]]''. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons. | Gameplay in ''Star Fox Command'' is far more rooted to the styles of ''[[Star Fox 64]]'' than ''Star Fox Assault'' was. The levels start out with a turn-based movement system similar in style to ''Advance Wars''. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from ''[[Star Fox 2]]''. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons. | ||
== | ===Modes=== | ||
[[File:Star Fox Command gameplay.png|thumb|Gameplay]] | [[File:Star Fox Command gameplay.png|thumb|Gameplay]] | ||
''Star Fox Command'' has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the ''[[Great Fox]]''. This mode also allows players to fire missiles from the ''Great Fox'' that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in ''Star Fox 64'' for some bosses and levels. Like the canceled ''Star Fox 2'', the game is completely all-range as opposed to the "on-rails" levels featured in most other ''Star Fox'' games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode. | ''Star Fox Command'' has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the ''[[Great Fox]]''. This mode also allows players to fire missiles from the ''Great Fox'' that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in ''Star Fox 64'' for some bosses and levels. Like the canceled ''Star Fox 2'', the game is completely all-range as opposed to the "on-rails" levels featured in most other ''Star Fox'' games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode. | ||
Line 82: | Line 40: | ||
As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether. Players can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched. | As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether. Players can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched. | ||
''Star Fox Command'' does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in ''[[Star Fox (game)|Star Fox]]'' for the [[Super Nintendo Entertainment System|SNES]], or the "Lylat speech" present in ''Star Fox | ''Star Fox Command'' does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in ''[[Star Fox (game)|Star Fox]]'' for the [[Super Nintendo Entertainment System|SNES]], or the "Lylat speech" present in the PAL version of ''[[Star Fox 64|Star Fox 64]]''. Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters. | ||
===Multiplayer=== | ===Multiplayer=== | ||
''Star Fox Command'' | In ''Star Fox Command'', multiplayer mode is supported from both local wireless and via Nintendo Wi-Fi Connection, from the "Download Play" and "Wi-Fi Battle" matches respectively. Up to six players can compete via local multiplayer, while Wi-Fi supports up to four players. The main objective is the same for both modes: players must defeat enemies and compete to collect the most [[Star]]s. They can even pick up Stars from enemies they have not defeated. In Wi-Fi Battle, players can only use the [[Arwing II]] for a vehicle. | ||
'''Power ups''' | '''Power ups''' | ||
* | *Plasma: Equips player with plasma lasers. | ||
* | *Twin: Equips player with twin lasers. | ||
*Stealth: Makes players invisible on screen and radar. | *Stealth: Makes players invisible on screen and radar. | ||
*[[Time Bomb]]: Gives a modified [[Smart Bomb]] to the player. When dropped, it leaves a five second countdown visible to others and explodes after the seconds. | |||
*Supply Ring: Health. | |||
====Stages==== | ====Stages==== | ||
There are five different multiplayer stages, each being randomly selected. They also appear in single player adventure. | |||
*City: City with buildings. Buildings are intangible but cause damage if flown through. | *City: City with buildings. Buildings are intangible but cause damage if flown through. | ||
*Mountains: A green landscape with canyons and rivers. | *Mountains: A green landscape with canyons and rivers. | ||
*Ocean: A flat arena above water, very simple. | *Ocean: A flat arena above water, very simple. | ||
*Space: A space-like arena. | |||
*Space: A space like arena. | |||
*Fichina Mountains: Snowy mountains on the planet Fichina. | *Fichina Mountains: Snowy mountains on the planet Fichina. | ||