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Difference between revisions of "Missile"

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In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.
In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.


In ''[[Star Fox: Assault]]'' for the [[GameCube]], assimilated missiles were deployed by the [[Aparoids]] in an atempt to take out the [[Beltino Orbital Gate]] and its surrounding stations.
In ''[[Star Fox: Assault]]'' for the [[Nintendo GameCube]], assimilated missiles were deployed by the [[Aparoids]] in an atempt to take out the [[Beltino Orbital Gate]] and its surrounding stations.


In ''[[Star Fox Command]]'' for the [[Nintendo DS]], the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.
In ''[[Star Fox Command]]'' for the [[Nintendo DS]], the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.