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Welcome to the Lylat Wiki, all about the Star Fox series! If you'd like to help out, please take a look at our community portal.
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:'' | {{DISPLAYTITLE:''Star Fox'' (series)}} | ||
{{about|the Star Fox series in general|the team of the same name|[[Star Fox (team)]]|the first and titular game of the series|[[Star Fox (game)]]}} | |||
{{Infobox series | |||
| name = ''Star Fox'' | |||
| image = Star Fox series logo.jpg | |||
| image_size = 300px | |||
| link = http://starfoxwiki.info/ Lylat Wiki | |||
| iwcode = LW | |||
| sw-pagename = Category:Star Fox | |||
}} | |||
The '''''Star Fox'' series''' is one of [[Nintendo]]'s most notable [[wikipedia:Media franchise|video game franchises]] which debuted commercially in 1993 with the game ''[[Star Fox (game)|Star Fox]]'' (or ''Starwing'' in the [[wikipedia:PAL region|PAL region]]) for the [[Super Nintendo Entertainment System]]. | |||
==Overview== | |||
The series is based on a fusion of an experimental video game development from [[Argonaut Software]] and a [[wikipedia:Kemono|''kemono'']] concept that was created by [[Shigeru Miyamoto]]. | |||
== Star Fox (SNES) == | This series has often been generally categorized as a scrolling, third-person arcade shooter, although not every game necessarily had that as its main element of game-play. The series had been notable in Nintendo's gaming history, with games such as ''[[Star Fox (game)|Star Fox]]'' being one of the earliest console video games with actual three-dimensional graphics, as well as being the first video game to use the [[Super FX]] chip, and ''[[Star Fox 64]]'' being the first console game to support [[wikipedia:Haptic technology|force-feedback technology]]. Each previously mentioned game's respective innovation was key to that game's success in the video game market. This series is one of Nintendo's few franchises that features full-voice acting and progressive plots. | ||
The series closely follows a team of space-trekking, [[wikipedia:Anthropomorphism|anthropomorphic]] animal characters called "[[Star Fox (team)|Star Fox]]" in space-based mercenary missions, within a [[wikipedia:Star system|star system]] called the [[Lylat System]], in order to save their home planet [[Corneria]] from various antagonists. The titular team is composed of four main, reoccurring characters known as [[Fox McCloud]], [[Falco Lombardi]], [[Slippy Toad]], and [[Peppy Hare]]. However, overtime, the series added other notable characters such as [[Krystal]] and [[Star Wolf]]. The series is considered to be situated in a futuristic science-fiction setting, usually using fighter spacecrafts called [[Arwing]]s as the games' players' main element of progression. | |||
Due to the anthropomorphic nature of the characters, the series overall is often perceived as a [[wikipedia:Furry fandom|furry]] video game series. | |||
==History== | |||
===Origins (Circa late 1980s - early 1990s)=== | |||
The ''Star Fox'' franchise originally began as a mere technical demonstration for the [[Super Nintendo Entertainment System]] (SNES) that was never really meant to become a fully fledged game. The story begins when a [[wikipedia:United Kingdom|British]] [[wikipedia:Video game developer|video game developing]] company called [[Argonaut Software]] (at the time) were working on various technical concepts for games with three-dimensional graphics for different video game home consoles. During the late 1980s, [[Nintendo]] had a dominant share in the video game market, and most notably in the [[wikipedia:United States|United States]] with its own developed home consoles such as the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] (NES) and the original portable video game console [[wikipedia:Game Boy|Game Boy]]. | |||
Argonaut Software had two notable employees behind its 3D game concepts: Giles Goddard and [[wikipedia:Dylan Cuthbert|Dylan Cuthbert]]. After a successful attempt to simulate actual, real-time three-dimensional wireframe graphics using the NES's own technology alone, the company allowed Cuthbert to program another 3D game for the slightly more technically inferior Game Boy, and he managed to successfully create a video game shooter called ''Eclipse'', one of the first ever 3D games for a portable console, and one of the extreme few 3D games ever attempted or released on the Game Boy. Although the game was licensed to [[wikipedia:United States|American]] [[wikipedia:Video game publisher|video game publisher]] [[wikipedia:Mindscape|Mindscape]], Argonaut's president and founder Jez San had presented the game before Nintendo of America (NoA) at a [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]]. NoA were so impressed with the game that they flew San and Cuthbert to Nintendo's mother company in [[wikipedia:Kyoto|Kyoto]], [[wikipedia:Japan|Japan]] and meet up with game designer [[Shigeru Miyamoto]], and Nintendo's then-president [[wikipedia:Hiroshi Yamauchi|Hiroshi Yamauchi]]. | |||
After the meeting, Nintendo quickly decided to invest into this new development that they fully bought the rights to ''Eclipse'' from Mindscape, and flew over Goddard with the rest of his team to the mother company as well. Argonaut's team worked on the game closely with Nintendo's own [[wikipedia:Nintendo Research & Development 1|Research & Development 1]] team, and they even renamed the game from ''Eclipse'' to merely [[wikipedia:X (1992 video game)|''X'']]. The game was then released on the Game Boy early 1992, exclusively in Japan, and it had seen a moderate success, and was critically well-received. | |||
After helping Nintendo behind the development of the Super Famicom (Japanese version of the SNES), including attempting to fix the last-minute problems of the early batch of games that supported [[wikipedia:Mode 7|Mode 7]], Argonaut Software was then contracted by Nintendo to work with them exclusively for three gaming projects at least. One of Argonaut's first releases was in 1992 with a new chip called the DSP2, a graphics co-processor which can significantly assist the console's main central processing unit, improving over Nintendo's own original DSP chip, in rendering Mode 7 a bit further than usual. The chip was first commercially introduced embedded within the game cartridges of the racing game [[mariowiki:Super Mario Kart|''Super Mario Kart'']]. The DSP2 allowed the support of a smooth graphical transition of Mode 7 during a split-screen, multiplayer mode, which was not possible before. However, Argonaut had not stopped its hardware enhancement of the SNES right there. | |||
Nintendo and Argonaut Software, working closely with another British company called [[wikipedia:Flare Technology|Flare Technology]], came up with a far greater powerful graphics co-processor. Initially, it was called the MARIO Chip 1, but was later renamed by Nintendo as the [[Super FX]] chip. The chip far exceeded the DSP2's Mode 7 capabilities by rendering actual, real-time three-dimensional polygon graphics using the SNES's power alone. Argonaut then worked on a simple game demo to test out possibilities with the Super FX chip. The demo was a free-roaming, 3D space fighter title dubbed ''Starglider''. Initially, it was thought they could evolve the demo into an actual game, but the idea was later scrapped by Cuthbert due to the very slow frame-rate the game presented, which underestimated the real power of the Super FX. Nintendo's Miyamoto did not like these results either, but he insisted that the game be reworked from the ground up again rather than be totally canceled. | |||
Working as a team, Argonaut used their experience and knowledge in the technical and programming aspects of the Super FX and 3D games respectively alongside with Nintendo's solid reputation in highly acclaimed game design, they developed a much improved version of ''Starglider''. They did this by scrapping the idea of free-roaming and making it a fixed path scrolling game instead. Additionally, Goddard and Cuthbert worked together to create complex machine bosses for each level, and Nintendo's own game composer [[wikipedia:Hajime Hirasawa|Hajime Hirasawa]] had implemented new scores to the gameplay which is later believed to be critically worthy of the game. The game's engine was based during this time, and many level designs were implemented. | |||
After seven months of development, ''Starglider'' was basically close to completion, but unfortunately the team decided that, despite it working a lot better now, the game's concept as a mere arcade shooter was very cliché and unimpressive, as if the game was a total waste of time and money. At this point, Miyamoto began to brainstorm for good plot to back up this visually superior game. At first, many of his concepts about epic wars in distant galaxies was very confusing, but suddenly inspiration had hit him as he wandered the streets of Kyoto. Miyamoto happened to come across the [[wikipedia:Fushimi Inari-taisha|Fushimi Inari]] Sanctuary, the biggest shrine dedicated to the [[wikipedia:Shinto|Shinto]] god of grain [[wikipedia:Inari Okami|Inari]]. Inari happens to take form of a [[wikipedia:Kitsune|''kitsune'']] (a fox), and many of his statues depict him wearing a red bandana around his neck. At this point, Miyamoto then realized how he could develop the game further. He then went back to his office and started to flesh out the plot concept further by adding animal characters from different Japanese myths, including [[Fox McCloud|a fox character, inspired by Inari, as the main protagonist of the game]]. Later, Miyamoto's plot concept was fused into ''Starglider'', and Nintendo decided to rename the game as [[Star Fox (game)|''Star Fox'']] instead. | |||
A few months later, in 1993, Nintendo began extensive marketing campaigns in Japan, the United States, and even Europe for a brand new game, advertised to the public for having "ground-breaking, three-dimensional graphics and special effects never seen before." After its initial release, ''Star Fox'' became one of the best sold games that year. | |||
==Game pages== | |||
===''Star Fox''=== | |||
{{main|Star Fox (game)}} | |||
===''Star Fox 64''=== | |||
{{main|Star Fox 64}} | |||
====''Star Fox 64 3D''==== | |||
{{main|Star Fox 64 3D}} | |||
===''Star Fox Adventures''=== | |||
{{main|Star Fox Adventures}} | |||
===''Star Fox: Assault''=== | |||
{{main|Star Fox: Assault}} | |||
===''Star Fox Command''=== | |||
{{main|Star Fox Command}} | |||
===''Star Fox Zero''=== | |||
{{main|Star Fox Zero}} | |||
===''Star Fox Guard''=== | |||
{{main|Star Fox Guard}} | |||
===''Star Fox 2''=== | |||
{{main|Star Fox 2}} | |||
===Fanmade Games=== | |||
{{main|Fan Creations}} | |||
== Other games == | |||
[[wikipedia:Hideki Kamiya|Hideki Kamiya]], the creator of the [[wikipedia:Bayonetta|''Bayonetta'']] series, has expressed interest in making a Star Fox game<ref>{{cite web|site =IGN|year=2010|title=Bayonetta Creator Wants to Make Star Fox|accessed=December 27th, 2010|adress=http://wii.ign.com/articles/108/1084489p1.html}}</ref>. But Nintendo has not expressed anything officially or unofficially related to this statement. Dylan Cuthber, one of the makers of the orginal ''Star Fox'' games, has stated that he has no real interest in continuing the series<ref>http://www.g4tv.com/thefeed/blog/post/694530/original-star-fox-creator-not-interested-in-making-star-fox-for-wii/</ref>. Shigeru Miyamoto, the creator of the series, on the other hand, wishes he could continue the series<ref>http://www.destructoid.com/miyamoto-wishes-you-d-like-star-fox-as-much-as-he-does-153350.phtml</ref>, but tends to forget about it<ref>http://multiplayerblog.mtv.com/2009/10/27/mario-creator-talks-disappointment-with-star-fox/</ref>. Masahiro Sakurai, the creator of the ''Super Smash Bros.'' series and the ''Kirby'' series, has stated that the game ''[[:icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' was originally meant to be another ''Star Fox'' game<ref>http://techland.time.com/2010/06/28/e3-2010-masahiro-sakurai-makes-kid-icarus-fly-again-on-the-nintendo-3ds/</ref>. | |||
''[[Starlink: Battle for Atlas]]'', a game created by [[wikipedia:Ubisoft|Ubisoft]], contains ''Star Fox'' content exclusively for the [[Nintendo Switch]] version. | |||
==Cancelled Games== | |||
===''Star Fox Virtual Boy''=== | |||
A tech demo of a ''Star Fox'' game for the [[Virtual Boy]] was showcased at E3 1995 and the 1995 Winter Consumer Electronics show along with the formerly cancelled ''Star Fox 2''. Due to the critical and commercial failure of the Virtual Boy, Star Fox Virtual Boy, alongside several other Virtual Boy titles, were scrapped.<ref>{{cite web | |||
|site = Unseen64 | |||
|year=2008 | |||
|title=StarFox [Virtual Boy – Cancelled] | |||
|accessed=10/25/2017 | |||
|adress=[https://www.unseen64.net/2008/05/18/star-fox-virtual-boy/] | |||
}}</ref> | |||
===''Star Fox Arcade''=== | |||
When ''[[Star Fox: Assault]]'' was announced, [[Nintendo]] also announced the development of a ''Star Fox'' arcade game. However, since its initial announcement, nothing else has been said about the game, and it is assumed the game has since been cancelled.<ref>{{cite web | |||
|site = IGN | |||
|year=2002 | |||
|title=Namco Brings GCN Support | |||
|accessed=4/6/2010 | |||
|adress=[http://cube.ign.com/articles/358/358767p1.html] | |||
}}</ref> | |||
===''Project Giant Robot''=== | |||
In an interview with GameSpot, Shigeru Miyamoto confirmed that both ''Project Guard'' and ''Project Giant Robot'' were connected to ''Star Fox Zero''. ''Project Guard'' was later officially titled as ''Star Fox Guard'' and was released alongside ''Star Fox Zero''. However, ''Project Giant Robot'' was never released, ultimately being officially cancelled in 2017. | |||
When questioned, Nintendo stated "we made this decision after considering our overall product and development strategy.”<ref>{{cite web | |||
|site = Polygon | |||
|year=2017 | |||
|title=Nintendo kills Project Giant Robot | |||
|accessed=9/7/2017 | |||
|adress=[https://www.polygon.com/2017/2/1/14471124/project-giant-robot-canceled-nintendo-confirms] | |||
}}</ref> | |||
==Reference == | |||
<references/> | |||
==External Links== | |||
* [http://gc.kombo.com/article.php?artid=4209&pg=1 Tech Demo Gone Franchise - The Life of Star Fox]: An editorial about the lesser known history of Star Fox by video game historian Lucas DeWoody | |||
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/StarFox TV Tropes Article on The Star Fox Series] | |||
* [http://feartheclawvg.blogspot.com/2009/05/is-it-time-for-new-virtual-boy.html Is it time for a new Virtual Boy?] - "Fear The Claw's" Video Game Blog | |||
* [http://en.wikifur.com/wiki/Star_Fox Article] on Star Fox by [http://en.wikifur.com/wiki/Main_Page WikiFur] - the free encyclopedia written by and for the furry community. | |||
{{series-stub}} | |||
{{series}} | |||
{{Games}} |
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