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Welcome to the Lylat Wiki, all about the Star Fox series! If you'd like to help out, please take a look at our community portal.
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{{DISPLAYTITLE:''Star Fox 2''}} | {{DISPLAYTITLE:''Star Fox 2''}} | ||
{{PrevNext | prev = ''[[Star Fox Guard]]'' | series = Release dates }} | |||
{{Star Fox 2/Header}} | |||
{{Infobox game | {{Infobox game | ||
| image = Star Fox 2 SNES Classic boxart.png | | image = Star Fox 2 SNES Classic boxart.png | ||
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| genre = Shooter | | genre = Shooter | ||
| prev-release = [[Star Fox Guard]] | | prev-release = [[Star Fox Guard]] | ||
| switcher = star-fox-2 | |||
| sw-pagename = Star Fox 2 | | sw-pagename = Star Fox 2 | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]] | [[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]] | ||
The gameplay of ''Star Fox 2'' is very different from the original ''[[Star Fox (game)|Star Fox]]''. Instead of following linear paths inside predefined missions, the player moves a team of two ships representing the player character and a wing man freely around a map of the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the [[Arwing]] directly with controls and gameplay similar to the first ''Star Fox'', except with [[ | The gameplay of ''Star Fox 2'' is very different from the original ''[[Star Fox (game)|Star Fox]]''. Instead of following linear paths inside predefined missions, the player moves a team of two ships representing the player character and a wing man freely around a map of the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the [[Arwing]] directly with controls and gameplay similar to the first ''Star Fox'', except with [[all-range mode]] and a [[reticle]] for laser shots. When the player clears the specified objectives in that encounter, the game will go back into the main map screen, where the player can select a new destination for their craft. | ||
The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To assist Corneria, the player will have to intercept fighters and incoming [[planetary missile]]s while also dealing with the sources of these attacks: Battle Carriers, which will deploy more fighter squadrons, and enemy bases, which will fire more missiles towards Corneria. To protect Corneria, [[General Pepper]] employs an immobile defense system called the Satellite Defense Platform that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria. | The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To assist Corneria, the player will have to intercept fighters and incoming [[planetary missile]]s while also dealing with the sources of these attacks: Battle Carriers, which will deploy more fighter squadrons, and enemy bases, which will fire more missiles towards Corneria. To protect Corneria, [[General Pepper]] employs an immobile defense system called the Satellite Defense Platform that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria. |