Difference between revisions of "Star Fox Zero"

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The game features a gyro-based control style greatly differing from previous titles, and only possible using a [[wikipedia:Wii U GamePad|Wii U GamePad]]. It also the first game since 1997's ''Star Fox 64'' Rumble Pak support to debut an innovative special gaming effect - a stereo-based surround sound system for the GamePad's speakers.
The game features a gyro-based control style greatly differing from previous titles, and only possible using a [[wikipedia:Wii U GamePad|Wii U GamePad]]. It also the first game since 1997's ''Star Fox 64'' Rumble Pak support to debut an innovative special gaming effect - a stereo-based surround sound system for the GamePad's speakers.


===Story===
==Story==
The story is virtually identical to Star Fox 64's story.
The story is virtually identical to Star Fox 64's story.


===Gameplay===
==Gameplay==
The game retains its roots as a space-based shooter. Controls are similar to ''[[Star Fox 64 3D]]'', in which the buttons and joysticks as well as the gyroscope is used to control the Arwing. Arwings will be able to "morph into a tank", similarly to and inspired by the ''Star Fox 2'' morphing mechanic. In this form, Arwings can "run" around on two feet.
The game retains its roots as a space-based shooter. Controls are similar to ''[[Star Fox 64 3D]]'', in which the buttons and joysticks as well as the gyroscope is used to control the Arwing. Arwings will be able to "morph into a tank", similarly to and inspired by the ''Star Fox 2'' morphing mechanic. In this form, Arwings can "run" around on two feet.


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It has been mentioned by Shigeru Miyamoto that gameplay would possibly be broken up into episodic games containing multiple missions, taking inspiration from the British children's TV show ''Thunderbirds''.
It has been mentioned by Shigeru Miyamoto that gameplay would possibly be broken up into episodic games containing multiple missions, taking inspiration from the British children's TV show ''Thunderbirds''.


=== Development history ===
== Development history ==
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Indeed, Nintendo confirmed that it would be shown at E3 2015.
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Indeed, Nintendo confirmed that it would be shown at E3 2015.


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On September 17, 2015 Star Fox Zero was delayed from Winter 2015 to Q1 2016. Nintendo citing level design polishing, changes to the tone of cut scenes and "The unprecedented discovery that we want players to experience in the game by using two screens."
On September 17, 2015 Star Fox Zero was delayed from Winter 2015 to Q1 2016. Nintendo citing level design polishing, changes to the tone of cut scenes and "The unprecedented discovery that we want players to experience in the game by using two screens."


=== Gallery ===
== Gallery ==
<gallery>
<gallery>
File:Star_Fox_Zero_NA.png| North American Box Art
File:Star_Fox_Zero_NA.png| North American Box Art
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