Difference between revisions of "Star Fox Zero"

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The game retains its roots as a space-based shooter. Controls are similar to ''[[Star Fox 64 3D]]'', in which the buttons and joysticks as well as the gyroscope is used to control the Arwing. Arwings will be able to "morph into a tank", similarly to and inspired by the ''Star Fox 2'' morphing mechanic. In this form, Arwings can "run" around on two feet.
The game retains its roots as a space-based shooter. Controls are similar to ''[[Star Fox 64 3D]]'', in which the buttons and joysticks as well as the gyroscope is used to control the Arwing. Arwings will be able to "morph into a tank", similarly to and inspired by the ''Star Fox 2'' morphing mechanic. In this form, Arwings can "run" around on two feet.


The game also introduces a new vehicle, taking the form of a helipad, called the [[Gyrowing]], which is able to control a small robot. The [[Landmaster]] also reappears in ''Star Fox Zero'', featuring new boosters that allows it to glide forward almost like a plane.
The game also introduces a new vehicle, taking the form of a helicopter, called the [[Gyrowing]], which is able to control a small deployable robot. The [[Landmaster]] also reappears in ''Star Fox Zero'', featuring new boosters that allows it to glide forward almost like a plane in a transformation dubbed the "Gravmaster".


It has been mentioned by Shigeru Miyamoto that gameplay would possibly be broken up into episodic games containing multiple missions, taking inspiration from the British children's TV show ''Thunderbirds''.
It has been mentioned by Shigeru Miyamoto that gameplay would possibly be broken up into episodic games containing multiple missions, taking inspiration from the British children's TV show ''Thunderbirds''.
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=== Development history ===
=== Development history ===
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Indeed, Nintendo confirmed that it would be shown at E3 2015.
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Indeed, Nintendo confirmed that it would be shown at E3 2015.
At E3 2015, Nintendo officially revealed the game and its title, showing off gameplay and having a select few levels playable by convention-goers.


=== Gallery ===
=== Gallery ===
279

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