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{{GameInfoBox v2.5
{{PrevNext | prev = ''[[Star Fox: Assault]]'' | next = ''[[Star Fox 64 3D]]'' | series = Release dates }}
| name = Star Fox Command  
{{Star Fox Command/Header}}
| picture = Star Fox Command.jpg
{{Infobox game
| picture_size = 200px
| image = Star Fox Command.jpg
| caption = <center>Boxart for ''Star Fox Command''.</center>
| image_size = 300px
| console = {{NDS}}
| developer = [[Q-Games]]
| release = August 3, 2006 (JPN)<br>August 28, 2006<ref>http://www.gamespot.com/ds/action/starfox/index.html?tag=result%3Btitle%3B5</ref> (USA)<br>September 21, 2006 (AUS)<br>January 26, 2007 (EU)
| publisher = [[Nintendo]]
| other_info =  
| console = [[Nintendo DS]]
| prev-release = Star Fox: Assault
| release = '''Nintendo DS:'''<br>August 3, 2006 (Japan)<br>August 28, 2006 (North America)<br>September 21, 2006 (Australia)<br>January 26, 2007 (Europe)<br><br>'''Virtual Console (Wii U):'''<br>June 25, 2015 (North America)<br>August 6, 2015 (Europe)<br>August 7, 2015 (Australia)
| next-release = Super Smash Bros. Brawl
| genre = Shooter
| prev-story = Star Fox: Assault
| ratings = ESRB: E10+
| prev-release = [[Star Fox: Assault]]
| next-release = [[Star Fox 64 3D]]
| sw-pagename = Star Fox Command
}}
}}
'''''Star Fox Command''''' is the fifth ''[[Star Fox (series)|Star Fox]]'' game, which was released on [[Nintendo DS]] in 2006. It was developed by [[Q-Games]] and published by [[Nintendo]]. The game was later ported to the [[Wii U]]'s [[Virtual Console]] in 2015 in North America and PAL regions, although it was not released in Japan.


==Plot==
== Plot ==
Star Fox Command takes place two to three years after the events of ''[[Star Fox: Assault]]'', and tells the story of the invasion of the [[Lylat System]] by the [[Anglar]], as well as the recently separated [[Star Fox (team)|Star Fox]].
''Star Fox Command'' takes place two to three years after the events of ''[[Star Fox: Assault]]'', and tells the story of the invasion of the [[Lylat System]] by the [[Anglar]], as well as the recently separated [[Star Fox (team)|Star Fox team]].


According to the prologue, every member of Star Fox except for [[ROB 64]] and [[Fox McCloud]] himself have disbanded from the team. Fox broke off his relationship with [[Krystal]] and forced her to leave the team for the sake of her safety. [[Slippy Toad]] found amphibian love with a frog named [[Amanda]], and [[Peppy Hare]] was made the general of the [[Cornerian Defense Force]] as a result of [[General Pepper|General Pepper's]] forced retirement due to illness. [[Falco Lombardi]] became somewhat of a loner, and simply drifted from job to job. There are also new characters such as [[Dash Bowman]], who is the grandson of [[Andross]], and for the first time ever [[James McCloud]] is also playable during the Dash Makes a Choice level.
According to the prologue, every member of Star Fox except for [[ROB 64]] and [[Fox McCloud]] himself have disbanded from the team. Fox broke off his relationship with [[Krystal]] and forced her to leave the team for the sake of her safety. [[Slippy Toad]] found amphibian love with a frog named [[Amanda]], and [[Peppy Hare]] was made the general of the [[Cornerian Defense Force]] as a result of [[General Pepper|General Pepper's]] forced retirement due to illness. [[Falco Lombardi]] became somewhat of a loner, and simply drifted from job to job. There are also new characters such as [[Dash Bowman]], who is the grandson of [[Andross]], and for the first time ever [[James McCloud]] is also playable during the Dash Makes a Choice level.
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=== Endings ===
=== Endings ===
Currently, the true path of the storyline is unknown. In one interview, Dylan Cuthbert and Takaya Imamura stated that the next game could very well start in the middle of ''Command''<ref>http://ds.ign.com/articles/731/731088p2.html</ref>. An issue of ''[[wikipedia:Nintendo Power|Nintendo Power]]'' has also stated that the canon ending is the standard ending, The Anglar Emperor<ref>http://www.aeropause.com/2010/10/read-a-long-with-nintendo-power-261-december-2010/</ref>. It has been said in an interview that the Star Fox series may be over, but if a sequel is made, it will determine which ending is canon, or whether the game (or even its prologue) is canon at all.{{CitationNeeded}}
{{Main|List of Star Fox Command endings}}
''Star Fox Command'' is notable for having nine different endings based on which path the player takes. According to designer [[Dylan Cuthbert]], none of the endings are canon because the game is set in an alternate timeline.<ref>[https://www.reddit.com/r/nintendo/comments/8mu1pp/im_dylan_cuthbert_and_i_worked_on_four_versions/dzqkhn8/ Dylan Cuthbert AMA - Reddit]</ref> However, on the contrary, the 261st issue of ''[[wikipedia:Nintendo Power|Nintendo Power]]'' has stated the standard ending, the Anglar Emperor, is the standard one.


==== Fox and Krystal ====
In a 2006 interview with IGN, Dylan Cuthbert and Takaya Imamura mentioned that the next game would start in the middle of ''Command'' without being related to the different endings.<ref>[https://www.ign.com/articles/2006/09/07/star-fox-command-interview?page=2 Star Fox Command Interview - IGN]</ref> Another interview states that the [[Star Fox (series)|''Star Fox'' series]] may be over, but if a sequel is made, it will determine which ending is canon, or whether the game (or even its prologue) is canon at all.{{citation needed}}
The first ending features Fox, Krystal, Falco, and Slippy leaving [[Venom]] and returning to [[Aquas]] to meet Slippy's fiancee, Amanda. Fox has learned his lesson and realized the value of friendship and love. Upon meeting the team, Amanda decided to join the Star Fox team to travel the galaxy with Slippy. With Venom purified, Dash took control of its evolution. Dash was made steward of Venom and began his struggle to build a new empire.
[[File:FoxAndKrystal.png|thumb|center|600px|The images for the first ending,]]
 
==== Goodbye, Fox ====
With the [[Anglar Emperor]] defeated, Fox disbanded the Star Fox team and went to [[Sauria]] per [[ROB 64|ROB 64's]] advice. There, he met up with Krystal and promised her that they would be together. The two were eventually married and had one young cub named Marcus. Marcus quickly found that he had the same piloting skills as his mother and father. He soon followed in their footsteps and led a new Star Fox team with Peppy's granddaughter, one of Slippy's sons, and previous member, Falco Lombardi.
[[File:GoodbyeFox.png|thumb|center|600px|The images for the second ending.]]
 
==== The Anglar Emperor ====
The Star Fox team reunited after defeating the Anglar Empire in the [[Asteroid Belt]]. The team looked forword to a brighter future, but Fox kept his feelings for Krystal hidden from her. Months later, Krystal revealed that she could no longer stay on the Star Fox team and left Fox. Fox was despondant and eventually Falco and Slippy left him alone. Krystal began her new life in the Star Wolf squadron and proved to be one of the best and toughest pilots in the galaxy.
This storyline is the one every player must go through before unlocking the Key of Destiny, which allows the player to follow different paths.
[[File:TheAnglarEmperor.png|thumb|center|600px|The images for the third ending.]]
==== Star Wolf Returns! ====
Krystal had joined the Star Wolf team and, together, they finally became the heroes that they wanted to be. The citizens of Lylat praised Wolf, Leon, and Panther, but would not forgive Krystal for betraying Fox and his team. Krystal ignored the people at first, but soon found the insults unbearable and left Star Wolf and Lylat. She became a bounty huntress named Kursed and lived off the collection of the worst scum of the galaxy. Kursed eventually ran into Fox on the planet Kew. He did not recognize her and it is unknown what became of this meeting.
[[File:StarWolfReturns.png|thumb|center|600px|The images for the fourth ending.]]
 
==== Lucy and Krystal ====
Having gathered on [[Corneria]] Krystal, Katt, Lucy, and Amanda planned a party for the returning Star Fox team. The party ensued for many hours. Just before morning, Peppy and Lucy left to remember their lost mother and wife, [[Vivian Hare]], who had died shortly after the Lylat War. Fox and Krystal also left and the two confessed their feelings for each other. With Fox's promise of love, Krystal rejoined the Star Fox team.
[[File:LucyAndKrystal.png|thumb|center|600px|The images for the fifth ending.]]
 
==== Dash Makes a Choice ====
Dash decided to stay on Venom after the fall of the Anglar to fulfill his grandfather's wish. He continued to terraform the planet and, after many years, immigrants began to arrive. Eventually, Venom began to rival Corneria, and was at the heart of Dash's grand empire. One fateful day, Dash announced that Venom had become the heart of Lylat and denounced Corneria, thus plunging the Lylat System into war once more.
 
[[File:DashMakesAChoice.png|thumb|center|600px|The images for the sixth ending.]]
 
==== Slippy's Resolve ====
After clearing Aquas of the Anglar forces, Slippy and Amanda were married by ROB. Years passed, and the two had large amount of children who enjoyed Slippy's often told stories of his Star Fox days. When countless years rested upon Slippy, he began to wonder what had happened to Falco, Krystal, and Fox. He wondered if they still crossed the galaxy righting wrongs, but could only look up at the sky and wonder.
 
[[File:SlippysResolve.png|thumb|center|600px|The images for the seventh ending.]]
 
==== Pigma's Revenge ====
Falco was lost after defeating Pigma. Fox, Krystal, and Slippy had saved Lylat without him and he had been left alone. In his darkest moments, Falco recieved a message from Katt Monroe telling him to make his own team. The two teamed up with Dash Bowman and created Star Falco, a team that rivaled even the legendary Star Fox team.
 
[[File:PigmasRevenge.png|thumb|center|600px|The images for the eigth ending.]]
 
==== The Curse of Pigma ====
Fox lived as one already dead after losing Krystal, his love of piloting, and all those that had looked up to him as their hero. It was only thanks to Falco's brainstorm that things began to brighten up. The two joined the G-Zero Grand Prix and became racing pilots, leaving behind the days of Star Fox.
 
[[File:TheCurseOfPigma.png|thumb|center|600px|The images for the ninth ending.]]


==Gameplay==
==Gameplay==
Gameplay in ''Star Fox Command'' is far more rooted to the styles of ''Star Fox 64'' than ''Star Fox Assault'' was. The levels start out with a turn-based movement system similar in style to ''Advance Wars''. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from ''[[Star Fox 2]]''. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons.
Gameplay in ''Star Fox Command'' is far more rooted to the styles of ''[[Star Fox 64]]'' than ''Star Fox Assault'' was. The levels start out with a turn-based movement system similar in style to ''Advance Wars''. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from ''[[Star Fox 2]]''. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons.
 
==Gameplay Modes==
 
[[File:Scr 049.png|left|thumb|The promotional artwork for the ''Star Fox Command'' logo.]]


===Modes===
[[File:Star Fox Command gameplay.png|thumb|Gameplay]]
''Star Fox Command'' has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the ''[[Great Fox]]''. This mode also allows players to fire missiles from the ''Great Fox'' that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in ''Star Fox 64'' for some bosses and levels. Like the canceled ''Star Fox 2'', the game is completely all-range as opposed to the "on-rails" levels featured in most other ''Star Fox'' games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.
''Star Fox Command'' has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the ''[[Great Fox]]''. This mode also allows players to fire missiles from the ''Great Fox'' that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in ''Star Fox 64'' for some bosses and levels. Like the canceled ''Star Fox 2'', the game is completely all-range as opposed to the "on-rails" levels featured in most other ''Star Fox'' games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.


As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether. Players can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched.
As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether. Players can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched.


''Star Fox Command'' does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in ''Star Fox'' for the [[Super Nintendo Entertainment System|SNES]], or the "Lylat speech" present in ''Star Fox ''(but not ''Star Fox 64''). Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.
''Star Fox Command'' does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in ''[[Star Fox (game)|Star Fox]]'' for the [[Super Nintendo Entertainment System|SNES]], or the "Lylat speech" present in the PAL version of ''[[Star Fox 64|Star Fox 64]]''. Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.


===Multiplayer===
===Multiplayer===
''Star Fox Command'' supports 6-player local wireless for multiplayer matches via DS Download Play. Up to four players on the Nintendo Wi-Fi Connection are supported. In Nintendo Wi-Fi Connection matches, only the [[Arwing|Arwing II]] is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed. It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from ''Star Fox 64''.
In ''Star Fox Command'', multiplayer mode is supported from both local wireless and via Nintendo Wi-Fi Connection, from the "Download Play" and "Wi-Fi Battle" matches respectively. Up to six players can compete via local multiplayer, while Wi-Fi supports up to four players. The main objective is the same for both modes: players must defeat enemies and compete to collect the most [[Star]]s. They can even pick up Stars from enemies they have not defeated. In Wi-Fi Battle, players can only use the [[Arwing II]] for a vehicle.


'''Power ups'''
'''Power ups'''
*Twin laser upgrade: Equips player with twin lasers.
*Plasma: Equips player with plasma lasers.
*Plasma laser upgrade: Equips player with plasma lasers.
*Twin: Equips player with twin lasers.
*Time bomb: Gives players a modified smart bomb. When dropped, it leaves a five second countdown visible to others; at its end it explodes.
*Supply ring: Health.
*Stealth: Makes players invisible on screen and radar.
*Stealth: Makes players invisible on screen and radar.
*[[Time Bomb]]: Gives a modified [[Smart Bomb]] to the player. When dropped, it leaves a five second countdown visible to others and explodes after the seconds.
*Supply Ring: Health.


====Stages====
====Stages====
Stages are randomly selected, and all of them are in single player.
There are five different multiplayer stages, each being randomly selected. They also appear in single player adventure.


City: City with buildings. Buildings are intangible but cause damage if flown through.
*City: City with buildings. Buildings are intangible but cause damage if flown through.
*Mountains: A green landscape with canyons and rivers.
*Ocean: A flat arena above water, very simple.
*Space: A space-like arena.
*Fichina Mountains: Snowy mountains on the planet Fichina.


Mountains: A green landscape with canyons and rivers.
==Items==
*[[Enemy Core]]s: Similar to an [[Aparoid]]'s ore Memory, an Enemy Core contains all of an enemy's information. When a pilot destroys all enemies that hold Core Memories, all other enemies are destroyed and the pilot is able to leave the battle field. Collecting all the Enemy Cores in an area with an enemy motherships allows [[ROB 64]] to help the pilot target and destroy the mothership. Similar items appear in the multiplayer mode when a player is shot down. The item is used to keep track of a player's score and can be collected by any player, not necessarily the one who earned it.
*[[Fuel Cell]]s: These items only appear in Story mode. They are used by pilots to refill their fuel gauge during flight. This increases the amount of time the pilot can stay in a battle. Fuel Cells are the most common item found in item rings.
*[[Laser Upgrade]]s: They appear in two forms and only appear in the multiplayer mode. The two forms of the Laser Upgrade include the green version, which gives the player's ship the Twin Laser, and the red variation, which gives the player's ship the Plasma Laser.
*[[Smart Bomb]]s: These are used by placing the bomb on the [[Nintendo DS|Nintendo DS's]] touch screen and the bomb will harm all enemies in its vicinity. Smart Bombs can be found by flying through item rings.
*[[Stealth Upgrade]]: These items are multiplayer-exclusive, and allow the user to become invisible on the enemy radar. The player's ship can still be slightly seen when shown on the main screen.
*[[Supply Ring]]s: These restore a ship's shielding power by an amount. Supply Rings can be found by flying through item rings.


Ocean: A flat arena above water, very simple.
==Reception==
 
''Star Fox Command'' debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day. In the United States, it was the 5th best seller in the first week. ''Star Fox Command'' has received mostly favorable reviews. IGN gave it an 8.0, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar gameplay to ''Star Fox'' and ''Star Fox 64''. ''Star Fox Command'' received IGN DS's August 2006 Game of the Month Award for capturing "the fun and essence of what made the series so significant. Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well." The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from ''Star Fox'' and ''Star Fox 64'' and becomes repetitive. UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series." ''Command'' was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win any of them.
Space: A space like arena.


Fichina Mountains: Snowy mountains on the planet Fichina.
== Gallery ==
 
<gallery>
==Reception==
Scr 049.png|Preliminary logo
''Star Fox Command'' debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day. In the United States, it was the 5th best seller in the first week. ''Star Fox Command'' has received mostly favorable reviews. IGN gave it an 8.0, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar gameplay to ''Star Fox'' and ''Star Fox 64''. ''Star Fox Command'' received IGN DS's August 2006 Game of the Month Award for capturing "the fun and essence of what made the series so significant. Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well." The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive. UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series." ''Command'' was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win any of them.
SFC wallpaper.jpg|Wallpaper based on the box art
</gallery>


== References ==
== References ==
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