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:''This article is about the <u>Star Fox Series</u> as a Whole. For the In-Game Team called '''Star Fox''', please see [[Star Fox (team)]]. For the Game Called '''Star Fox''', See [[Star Fox (game)]].''
:''This article is about the Star Fox series as a whole. For the in-game team known as '''Star Fox''', please see [[Star Fox (team)]]. For the game called '''Star Fox''', see [[Star Fox (game)]].''
{{SeriesInfoBox v2.5
{{SeriesInfoBox  
| picture = StarFoxLogo.gif
| picture = StarFoxLogo.gif
| picture_size = 300px
| picture_size = 300px
| name = Star Fox
| name = Star Fox
| link = http://starfoxwiki.org/ Lylat Wiki
| link = http://starfoxwiki.info/ Lylat Wiki
| iwcode = LW
| iwcode = LW
}}
}}
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Working as a team, Argonaut used their experience and knowledge in the technical and programming aspects of the Super FX and 3D games respectively alongside with Nintendo's solid reputation in highly acclaimed game design, they developed a much improved version of ''Starglider''. They did this by scrapping the idea of free-roaming and making it a fixed path scrolling game instead. Additionally, Goddard and Cuthbert worked together to create complex machine bosses for each level, and Nintendo's own game composer [[wikipedia:Hajime Hirasawa|Hajime Hirasawa]] had implemented new scores to the gameplay which is later believed to be critically worthy of the game. The game's engine was based during this time, and many level designs were implemented.
Working as a team, Argonaut used their experience and knowledge in the technical and programming aspects of the Super FX and 3D games respectively alongside with Nintendo's solid reputation in highly acclaimed game design, they developed a much improved version of ''Starglider''. They did this by scrapping the idea of free-roaming and making it a fixed path scrolling game instead. Additionally, Goddard and Cuthbert worked together to create complex machine bosses for each level, and Nintendo's own game composer [[wikipedia:Hajime Hirasawa|Hajime Hirasawa]] had implemented new scores to the gameplay which is later believed to be critically worthy of the game. The game's engine was based during this time, and many level designs were implemented.


After seven months of development, ''Starglider'' was basically close to completion, but unfortunately the team decided that, despite it working a lot better now, the game's concept as a mere arcade shooter was very cliché and unimpressive, as if the game was a total waste of time and money. At this point, Miyamoto began to brainstorm for good plot to back up this visually superior game. At first, many of his concepts about epic wars in distant galaxies was very confusing, but suddenly inspiration had hit him as he wandered the streets of Kyoto. Miyamoto happened to come across the [[wikipedia:Fushimi Inari-taisha|Fushimi Inari]] Sanctuary, the biggest shrine dedicated to the [[wikipedia:Shinto|Shinto]] god of grain [[wikipedia:Inari Okami|Inari]]. Inari happens to take form of a [[wikipedia:Kitsune|''kitsune'']] (a fox), and many of his statues depict him wearing a red bandana around his neck. At this point, Miyamoto then realized how he could develop the game further. He then went back to his office started to flesh out the plot concept further by adding animal characters from different Japanese myths, including [[Fox McCloud|a fox character, inspired by Inari, as the main protagonist of the game]]. Later, Miyamoto's plot concept was fused into ''Starglider'', and Nintendo decided to rename the game as [[Star Fox (game)|''Star Fox'']] instead.
After seven months of development, ''Starglider'' was basically close to completion, but unfortunately the team decided that, despite it working a lot better now, the game's concept as a mere arcade shooter was very cliché and unimpressive, as if the game was a total waste of time and money. At this point, Miyamoto began to brainstorm for good plot to back up this visually superior game. At first, many of his concepts about epic wars in distant galaxies was very confusing, but suddenly inspiration had hit him as he wandered the streets of Kyoto. Miyamoto happened to come across the [[wikipedia:Fushimi Inari-taisha|Fushimi Inari]] Sanctuary, the biggest shrine dedicated to the [[wikipedia:Shinto|Shinto]] god of grain [[wikipedia:Inari Okami|Inari]]. Inari happens to take form of a [[wikipedia:Kitsune|''kitsune'']] (a fox), and many of his statues depict him wearing a red bandana around his neck. At this point, Miyamoto then realized how he could develop the game further. He then went back to his office and started to flesh out the plot concept further by adding animal characters from different Japanese myths, including [[Fox McCloud|a fox character, inspired by Inari, as the main protagonist of the game]]. Later, Miyamoto's plot concept was fused into ''Starglider'', and Nintendo decided to rename the game as [[Star Fox (game)|''Star Fox'']] instead.
 
A few months later, in 1993, Nintendo began extensive marketing campaigns in Japan, the United States, and even Europe for a brand new game, advertised to the public for having "ground-breaking, three-dimensional graphics and special effects never seen before." After its initial release, ''Star Fox'' became one of the best sold games that year, and so because of that a brand new Nintendo franchise was born!


A few months later, in 1993, Nintendo began extensive marketing campaigns in Japan, the United States, and even Europe for a brand new game, advertised to the public for having "ground-breaking, three-dimensional graphics and special effects never seen before." After its initial release, ''Star Fox'' became one of the best sold games that year.
== Game Page ==
== Game Page ==
=== Star Fox (SNES) ===
=== Star Fox ===
{{main|Star Fox (game)}}
{{main|Star Fox (game)}}


 
=== Star Fox 64 ===
=== Star Fox 64 (N64) ===
{{main|Star Fox 64}}
{{main|Star Fox 64}}


==== Star Fox 64 3D (N3DS) ====
==== Star Fox 64 3D ====
{{main|Star Fox 64 3D}}
{{main|Star Fox 64 3D}}


=== Star Fox Adventures (GCN) ===
=== Star Fox Adventures ===
{{main|Star Fox Adventures}}
{{main|Star Fox Adventures}}


=== Star Fox: Assault (GCN) ===
=== Star Fox: Assault ===
{{main|Star Fox: Assault}}
{{main|Star Fox: Assault}}


=== Star Fox Command (NDS) ===
=== Star Fox Command ===
{{main|Star Fox Command}}
{{main|Star Fox Command}}
=== Fanmade Games ===
{{main|Fan Creations}}


== Future of the Series ==
== Future of the Series ==
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* [http://tvtropes.org/pmwiki/pmwiki.php/Main/StarFox TV Tropes Article on The Star Fox Series]
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/StarFox TV Tropes Article on The Star Fox Series]
* [http://feartheclawvg.blogspot.com/2009/05/is-it-time-for-new-virtual-boy.html Is it time for a new Virtual Boy?] - "Fear The Claw's" Video Game Blog
* [http://feartheclawvg.blogspot.com/2009/05/is-it-time-for-new-virtual-boy.html Is it time for a new Virtual Boy?] - "Fear The Claw's" Video Game Blog
* [http://en.wikifur.com/wiki/Star_Fox Article] on Star Fox  by [http://en.wikifur.com/wiki/Main_Page WikiFur] - the free encyclopedia written by and for the [[Furry]] community.
* [http://en.wikifur.com/wiki/Star_Fox Article] on Star Fox  by [http://en.wikifur.com/wiki/Main_Page WikiFur] - the free encyclopedia written by and for the furry community.


{{series-stub v2.0}}
{{series-stub}}
{{series v2.0}}
{{series}}
{{Games}}
{{Games}}
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