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:''This article is about the <u>Star Fox Series</u> as a Whole. For the In-Game Team called '''Star Fox''', please see [[Star Fox (team)]]. For the Game Called '''Star Fox''', See [[Star Fox (game)]].''
:''This article is about the Star Fox series as a whole. For the in-game team known as '''Star Fox''', please see [[Star Fox (team)]]. For the game called '''Star Fox''', see [[Star Fox (game)]].''
{{SeriesInfoBox v2.5
{{SeriesInfoBox  
| picture = StarFoxLogo.gif
| picture = StarFoxLogo.gif
| picture_size = 300px
| picture_size = 300px
| name = Star Fox
| name = Star Fox
| link = http://starfoxwiki.org/ Lylat Wiki
| link = http://starfoxwiki.info/ Lylat Wiki
| iwcode = LW
| iwcode = LW
}}
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The ''Star Fox'' franchise originally began as a mere technical demonstration for the [[Super Nintendo Entertainment System]] (SNES) that was never really meant to become a fully fledged game. The story begins when a [[wikipedia:United Kingdom|British]] [[wikipedia:Video game developer|video game developing]] company called [[Argonaut Software]] (at the time) were working on various technical concepts for games with three-dimensional graphics for different video game home consoles. During the late 1980s, [[Nintendo]] had a dominant share in the video game market, and most notably in the [[wikipedia:United States|United States]] with its own developed home consoles such as the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] (NES) and the original portable video game console [[wikipedia:Game Boy|Game Boy]].
The ''Star Fox'' franchise originally began as a mere technical demonstration for the [[Super Nintendo Entertainment System]] (SNES) that was never really meant to become a fully fledged game. The story begins when a [[wikipedia:United Kingdom|British]] [[wikipedia:Video game developer|video game developing]] company called [[Argonaut Software]] (at the time) were working on various technical concepts for games with three-dimensional graphics for different video game home consoles. During the late 1980s, [[Nintendo]] had a dominant share in the video game market, and most notably in the [[wikipedia:United States|United States]] with its own developed home consoles such as the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] (NES) and the original portable video game console [[wikipedia:Game Boy|Game Boy]].


Argonaut Software had two notable employees behind its 3D game concepts: Giles Goddard and [[wikipedia:Dylan Cuthbert]]. After a successful attempt to simulate actual, real-time three-dimensional wireframe graphics using the NES's own technology alone, the company allowed Cuthbert to program another 3D game for the slightly more technically inferior Game Boy, and he managed to successfully create a video game shooter called ''Eclipse'', the first ever 3D game for a portable console, and one of the extreme few 3D games ever attempted or released on the Game Boy. Although the game was licensed to [[wikipedia:United States|American]] [[wikipedia:Video game publisher|video game publisher]] [[wikipedia:Mindscape|Mindscape]], Argonaut's president and founder Jez San had presented the game before Nintendo of America (NoA) at a [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]]. NoA were so impressed with the game that they flew San and Cuthbert to Nintendo's mother company in [[wikipedia:Kyoto|Kyoto]], [[wikipedia:Japan|Japan]] and meet up with game designer [[Shigeru Miyamoto]], and Nintendo's then-president [[wikipedia:Hiroshi Yamauchi|Hiroshi Yamauchi]].
Argonaut Software had two notable employees behind its 3D game concepts: Giles Goddard and [[wikipedia:Dylan Cuthbert|Dylan Cuthbert]]. After a successful attempt to simulate actual, real-time three-dimensional wireframe graphics using the NES's own technology alone, the company allowed Cuthbert to program another 3D game for the slightly more technically inferior Game Boy, and he managed to successfully create a video game shooter called ''Eclipse'', one of the first ever 3D games for a portable console, and one of the extreme few 3D games ever attempted or released on the Game Boy. Although the game was licensed to [[wikipedia:United States|American]] [[wikipedia:Video game publisher|video game publisher]] [[wikipedia:Mindscape|Mindscape]], Argonaut's president and founder Jez San had presented the game before Nintendo of America (NoA) at a [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]]. NoA were so impressed with the game that they flew San and Cuthbert to Nintendo's mother company in [[wikipedia:Kyoto|Kyoto]], [[wikipedia:Japan|Japan]] and meet up with game designer [[Shigeru Miyamoto]], and Nintendo's then-president [[wikipedia:Hiroshi Yamauchi|Hiroshi Yamauchi]].


After the meeting, Nintendo quickly decided to invest into this new development that they fully bought the rights to ''Eclipse'' from Mindscape, and flew over Goddard with the rest of his team to the mother company as well. Argonaut's team worked on the game closely with Nintendo's own [[wikipedia:Nintendo Research & Development 1|Research & Development 1]] team, and they even renamed the game from ''Eclipse'' to merely [[wikipedia:X (1992 video game)|''X'']]. The game was then released on the Game Boy early 1992, exclusively in Japan, and it had seen a moderate success, and was critically well-received.
After the meeting, Nintendo quickly decided to invest into this new development that they fully bought the rights to ''Eclipse'' from Mindscape, and flew over Goddard with the rest of his team to the mother company as well. Argonaut's team worked on the game closely with Nintendo's own [[wikipedia:Nintendo Research & Development 1|Research & Development 1]] team, and they even renamed the game from ''Eclipse'' to merely [[wikipedia:X (1992 video game)|''X'']]. The game was then released on the Game Boy early 1992, exclusively in Japan, and it had seen a moderate success, and was critically well-received.
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Working as a team, Argonaut used their experience and knowledge in the technical and programming aspects of the Super FX and 3D games respectively alongside with Nintendo's solid reputation in highly acclaimed game design, they developed a much improved version of ''Starglider''. They did this by scrapping the idea of free-roaming and making it a fixed path scrolling game instead. Additionally, Goddard and Cuthbert worked together to create complex machine bosses for each level, and Nintendo's own game composer [[wikipedia:Hajime Hirasawa|Hajime Hirasawa]] had implemented new scores to the gameplay which is later believed to be critically worthy of the game. The game's engine was based during this time, and many level designs were implemented.
Working as a team, Argonaut used their experience and knowledge in the technical and programming aspects of the Super FX and 3D games respectively alongside with Nintendo's solid reputation in highly acclaimed game design, they developed a much improved version of ''Starglider''. They did this by scrapping the idea of free-roaming and making it a fixed path scrolling game instead. Additionally, Goddard and Cuthbert worked together to create complex machine bosses for each level, and Nintendo's own game composer [[wikipedia:Hajime Hirasawa|Hajime Hirasawa]] had implemented new scores to the gameplay which is later believed to be critically worthy of the game. The game's engine was based during this time, and many level designs were implemented.


After seven months of development, ''Starglider'' was basically close to completion, but unfortunately the team decided that, despite it working a lot better now, the game's concept as a mere arcade shooter was very cliché and unimpressive, as if the game was a total waste of time and money. At this point, Miyamoto began to brainstorm for good plot to back up this visually superior game. At first, many of his concepts about epic wars in distant galaxies was very confusing, but suddenly inspiration had hit him as he wandered the streets of Kyoto. Miyamoto happened to come across the [[wikipedia:Fushimi Inari-taisha|Fushimi Inari]] Sanctuary, the biggest shrine dedicated to the [[wikipedia:Shinto|Shinto]] god of grain [[wikipedia:Inari Okami|Inari]]. Inari happens to take form of a [[wikipedia:Kitsune|''kitsune'']] (a fox), and many of his statues depict him wearing a red bandana around his neck. At this point, Miyamoto then realized how he could develop the game further. He then went back to his office started to flesh out the plot concept further by adding animal characters from different Japanese myths, including [[Fox McCloud|a fox character, inspired by Inari, as the main protagonist of the game]]. Later, Miyamoto's plot concept was fused into ''Starglider'', and Nintendo decided to rename the game as [[Star Fox (game)|''Star Fox'']] instead.
After seven months of development, ''Starglider'' was basically close to completion, but unfortunately the team decided that, despite it working a lot better now, the game's concept as a mere arcade shooter was very cliché and unimpressive, as if the game was a total waste of time and money. At this point, Miyamoto began to brainstorm for good plot to back up this visually superior game. At first, many of his concepts about epic wars in distant galaxies was very confusing, but suddenly inspiration had hit him as he wandered the streets of Kyoto. Miyamoto happened to come across the [[wikipedia:Fushimi Inari-taisha|Fushimi Inari]] Sanctuary, the biggest shrine dedicated to the [[wikipedia:Shinto|Shinto]] god of grain [[wikipedia:Inari Okami|Inari]]. Inari happens to take form of a [[wikipedia:Kitsune|''kitsune'']] (a fox), and many of his statues depict him wearing a red bandana around his neck. At this point, Miyamoto then realized how he could develop the game further. He then went back to his office and started to flesh out the plot concept further by adding animal characters from different Japanese myths, including [[Fox McCloud|a fox character, inspired by Inari, as the main protagonist of the game]]. Later, Miyamoto's plot concept was fused into ''Starglider'', and Nintendo decided to rename the game as [[Star Fox (game)|''Star Fox'']] instead.
 
A few months later, in 1993, Nintendo began extensive marketing campaigns in Japan, the United States, and even Europe for a brand new game, advertised to the public for having "ground-breaking, three-dimensional graphics and special effects never seen before." After its initial release, ''Star Fox'' became one of the best sold games that year, and so because of that a brand new Nintendo franchise was born!


A few months later, in 1993, Nintendo began extensive marketing campaigns in Japan, the United States, and even Europe for a brand new game, advertised to the public for having "ground-breaking, three-dimensional graphics and special effects never seen before." After its initial release, ''Star Fox'' became one of the best sold games that year.
== Game Page ==
== Game Page ==
=== Star Fox (SNES) ===
=== Star Fox ===
{{main|Star Fox (game)}}
{{main|Star Fox (game)}}


 
=== Star Fox 64 ===
=== Star Fox 64 (N64) ===
{{main|Star Fox 64}}
{{main|Star Fox 64}}


==== Star Fox 64 3D (N3DS) ====
==== Star Fox 64 3D ====
{{main|Star Fox 64 3D}}
{{main|Star Fox 64 3D}}


=== Star Fox Adventures (GCN) ===
=== Star Fox Adventures ===
{{main|Star Fox Adventures}}
{{main|Star Fox Adventures}}


=== Star Fox: Assault (GCN) ===
=== Star Fox: Assault ===
{{main|Star Fox: Assault}}
{{main|Star Fox: Assault}}


=== Star Fox Command (NDS) ===
=== Star Fox Command ===
{{main|Star Fox Command}}
{{main|Star Fox Command}}
=== Fanmade Games ===
{{main|Fan Creations}}


== Future of the Series ==
== Future of the Series ==
A side from the Upcoming ''Star Fox 64 3D'' for the [[Nintendo 3DS]], not much is known about the future of the series.  
Aside from recent release of ''Star Fox 64 3D'' for the [[Nintendo 3DS]], not much is known about the future of the series. One possibility that exists, is [[wikipedia:Hideki Kamiya|Hideki Kamiya]] making a Star Fox game<ref>{{cite web|site =IGN|year=2010|title=Bayonetta Creator Wants to Make Star Fox|accessed=Decemmber 27th, 2010|adress=http://wii.ign.com/articles/108/1084489p1.html}}</ref>. But Nintendo has not expressed anything officially or unofficially related to this statement. Dylan Cuthber, one of the makers of the orginal ''Star Fox'' games, has stated that he has no real interest in continuing the series<ref>http://www.g4tv.com/thefeed/blog/post/694530/original-star-fox-creator-not-interested-in-making-star-fox-for-wii/</ref>. Shigeru Miyamoto, the creator of the series, on the other hand, wishes he could continue the series<ref>http://www.destructoid.com/miyamoto-wishes-you-d-like-star-fox-as-much-as-he-does-153350.phtml</ref>, but tends to forget about it<ref>http://multiplayerblog.mtv.com/2009/10/27/mario-creator-talks-disappointment-with-star-fox/</ref>. Masahiro Sakurai, the creator of the ''Super Smash Bros.'' series and the ''Kirby'' series, has stated that the new game, [[:icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]] was originally meant to be another ''Star Fox'' game<ref>http://techland.time.com/2010/06/28/e3-2010-masahiro-sakurai-makes-kid-icarus-fly-again-on-the-nintendo-3ds/</ref>.
 
One possibility that exists, is [[wikipedia:Hideki Kamiya|Hideki Kamiya]] making a Star Fox game<ref>{{cite web|site =IGN|year=2010|title=Bayonetta Creator Wants to Make Star Fox|accessed=Decemmber 27th, 2010|adress=http://wii.ign.com/articles/108/1084489p1.html}}</ref>. But Nintendo has not expressed anything officially or unofficially related to this statement.  
 


== Cancelled Games ==
== Cancelled Games ==
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* [http://tvtropes.org/pmwiki/pmwiki.php/Main/StarFox TV Tropes Article on The Star Fox Series]
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/StarFox TV Tropes Article on The Star Fox Series]
* [http://feartheclawvg.blogspot.com/2009/05/is-it-time-for-new-virtual-boy.html Is it time for a new Virtual Boy?] - "Fear The Claw's" Video Game Blog
* [http://feartheclawvg.blogspot.com/2009/05/is-it-time-for-new-virtual-boy.html Is it time for a new Virtual Boy?] - "Fear The Claw's" Video Game Blog
* [http://en.wikifur.com/wiki/Star_Fox Article] on Star Fox  by [http://en.wikifur.com/wiki/Main_Page WikiFur] - the free encyclopedia written by and for the [[Furry]] community.
* [http://en.wikifur.com/wiki/Star_Fox Article] on Star Fox  by [http://en.wikifur.com/wiki/Main_Page WikiFur] - the free encyclopedia written by and for the furry community.


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