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{{Infobox game | {{Infobox game | ||
| | | image = SFZ American box art.jpg | ||
| | | image_size = 300px | ||
| | | developer = Nintendo EPD, [[PlatinumGames]] | ||
| console | | publisher = [[Nintendo]] | ||
| release | | console = [[Wii U]] | ||
| | | release = April 21, 2016 (Japan)<br />April 22, 2016 (NA/EU)<br />April 23, 2016 (Australia) | ||
| | | genre = Scrolling shooter | ||
| | | ratings = ESRB: E10+ | ||
| prev-release = [[Star Fox 64 3D]] | |||
| | | next-release = [[Star Fox Guard]] | ||
| sw-pagename = Star Fox Zero | |||
}} | }} | ||
'''''Star Fox Zero''''' is | {{DISPLAYTITLE:''Star Fox Zero''}} | ||
'''''Star Fox Zero''''' is seventh installment of the ''[[Star Fox (series)|Star Fox]]'' series. It was co-developed between Nintendo EPD and [[wikipedia:PlatinumGames|PlatinumGames]] for the [[Wii U]], with [[Shigeru Miyamoto]] in charge of development. The game was published by [[Nintendo]] in April 2016 for all regions. A tower defense game, ''[[Star Fox Guard]]'', was bundled with ''Star Fox Zero''. Despite being the first entry in a decade since ''[[Star Fox Command]]'', the game is neither a sequel nor prequel but rather a reimagining of ''[[Star Fox 64]]'', even sharing the same story. | |||
Despite being the first | |||
== | ==Gameplay== | ||
[[File:Star Fox Zero gameplay.jpg|thumb|250px|left|Gameplay screenshot of the first stage, Corneria]] | |||
''Star Fox Zero'' retains its roots as a space-based shooter, and as such, the controls are largely similar to its predecessors. Like ''[[Star Fox 64 3D]]'', the game features gyroscopic controls where the player can move the [[reticle]] by tilting the unit, or the [[wikipedia:Wii U GamePad|Wii U GamePad]] in ''Star Fox Zero'''s case. The game has an innovative gaming effect of a stereo-based surround sound system for the GamePad's speakers. | |||
In some levels, Arwings are able to morph into a [[Walker]], similar to and inspired by the morphing mechanic from ''[[Star Fox 2]]''. In this form, Arwings can move around on two feet. The game also introduces a new helicopter vehicle, the [[Gyrowing]], which can control a small deployable robot named [[Direct-i]]. The [[Landmaster]] also reappears and now features two new boosters allowing it to glide forward almost like a plane in a transformation dubbed the "Gravmaster". | |||
The | The gameplay is broken up into episodic games containing multiple missions. As mentioned by Shigeru Miyamoto, this takes inspiration from the British children's TV show, ''Thunderbirds''.{{citation needed}} | ||
{{clear|left}} | |||
== Development == | |||
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Nintendo confirmed that it would be shown at E3 2015. | |||
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. | |||
At E3 2015, Nintendo officially revealed the game and its title, showing off gameplay and having a select few levels playable by convention-goers. | At E3 2015, Nintendo officially revealed the game and its title, showing off gameplay and having a select few levels playable by convention-goers. | ||
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On September 17, 2015 Star Fox Zero was delayed from Winter 2015 to Q1 2016. Nintendo citing level design polishing, changes to the tone of cut scenes and "The unprecedented discovery that we want players to experience in the game by using two screens." | On September 17, 2015 Star Fox Zero was delayed from Winter 2015 to Q1 2016. Nintendo citing level design polishing, changes to the tone of cut scenes and "The unprecedented discovery that we want players to experience in the game by using two screens." | ||
== Gallery == | |||
{{Main|Gallery:Star Fox Zero}} | |||
<gallery> | <gallery> | ||
Fox McCloud SF0 artwork.png|[[Fox McCloud]] | |||
Star Fox Zero NA bundle boxart.jpg|North American bundle cover | |||
Starfox Zero Artwork 01.jpg|Promotional artwork | |||
</gallery> | </gallery> | ||
== | ==External links== | ||
*[https://www.nintendo.com/games/detail/star-fox-zero-wii-u/ ''Star Fox Zero''] on Nintendo.com | |||
*[http://web.archive.org/web/20161230193743/http://starfoxzero.nintendo.com/ Official North American website] (archived) | |||
{{game-stub}} | {{game-stub}} | ||
{{Games}} | {{Games}} | ||
[[Category:Star Fox Zero]] | [[Category:Star Fox Zero]] |
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