Difference between revisions of "Sauria"

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'''Sauria''', also known as '''Dinosaur Planet''', is a large, prehistoric and mystical planet filled with ancient ruins that are easily defended, lush forest, and multiple tribes of dinosaur denizens.
'''Sauria''', also known as '''Dinosaur Planet''', is a large, prehistoric and mystical based planet filled with ancient ruins that are easily defended. It's inhabited by multiple tribes of dinosaur denizens and the climate is as varied as that of [[Corneria]], perhaps more so, with lush green forest, traversable volcanoes, snowy mountains, and purple dusted mountains.  


==History==
==History==
Such places include Ice Mountain, Cape Claw, Thorntail Hollow, and Cloudrunner Fortress. The ruling tribes of the mentioned planet are the [[EarthWalker]]s and the [[CloudRunner]]s. The Cloud Runners and Earth Walkers "do not see eye to eye", as stated by the Cloudrunner Queen. The [[Krazoa]] spirits created four [[Spellstone]]s, full with dark matter that absorb the energy of the planet and hold it together. Two force point temple were built, ocean and volcano, to keep the Spellstones. The imfamous [[General Scales]] of the [[SharpClaw]] Tribe took the Spellstones, and hid them within the places where the krazoa first created them. The planet was torn apart by this, but luckily, [[Fox McCloud]] saved it, by returning the spellstones to their temples. Sauria is the only planet whos dezinens speak a language different than the rest of the Lylat System. The language is Dino, later known as [[Saurian]].
Such places include Ice Mountain, Cape Claw, Thorntail Hollow, and Cloudrunner Fortress. The ruling tribes of the aforementioned planet are the [[EarthWalker]]s and the [[CloudRunner]]s. The Cloud Runners and Earth Walkers "do not see eye to eye", as stated by the Cloudrunner Queen.


In ''[[Star Fox: Assault]]'', Sauria was attacked by the [[Aparoid]]s. Some of it's inhabitants tried to fight back with some of them paying the ultimate price. Star Fox manages to destroy the Aparoid Hatcheries and repell the Aparoid invasion.
The beings referred to as “[[Krazoa]] spirits” created four [[Spellstone]]s, full with dark matter that absorb the energy of the planet and hold it together, as it apparently was not capable of holding together on it's own like most planets,  suggesting that the planet itself might be artificially created, if not the races on it, or that it went through a catastrophe in it's past. Whatever the reason may be,  two force point temple were built, ocean and volcano, to keep the Spellstones. The infamous [[General Scales]] of the [[SharpClaw]] Tribe took the Spellstones, and hid them within the places where the krazoa first created them. The planet was torn apart by this, but luckily, [[Fox McCloud]] saved it, by returning the spellstones to their temples. Sauria is the only planet who's denizens speak a language different than the rest of the Lylat System. The language is Dino, later known as [[Saurian]].


The ending revealed that most of the native population had escaped into the forests and avoid harm, but the local resistance forces had suffered terrible casualties. In addition, there were immeasurable amounts of historical losses due to many of the ruins across the planet suffered during the battles. It's imperative for the Lylat System to research and implement an aid program as soon as possible. The Destruction level was an A and the Aparoids were expunged.
In ''[[Star Fox: Assault]]'', Sauria was attacked by the [[Aparoid]]s. Some of it's inhabitants tried to fight back with a number of them paying the ultimate price for their efforts. Luckily,  Star Fox managed to destroy the Aparoid Hatcheries and repel the Aparoid invasion of the planet. It could be speculated that most of the native population had escaped into the forests and avoid harm, but the local resistance forces had suffered terrible casualties. In addition, there were immeasurable amounts of historical losses due to many of the ruins across the planet suffered during the battles. The Destruction level was an A and the Aparoids were expunged.
 
Little to nothing is known about the fate of this planet as it, along with several other planets, is not mentioned in Command, but it could be assumed that since the Aparoid attack was short lived the planet was able to recover well.


==List of Saurian Locations==
==List of Saurian Locations==


* '''[[ThornTail Hollow]]''' - Thorntail Hollow is home to the [[ThornTail]] tribe, the [[Warp Stone]], and refuge to the [[Queen EarthWalker]]. It is a valley with steep sides, surrounded by thick evergreen trees, and a river sweeps through it. Here you can also find the [[ThornTail Store]], where a sly, legless dinosaur known as the [[ShopKeeper]] will sell you items for [[Scarab]]s, official currency of Sauria.
* '''[[ThornTail Hollow]]''' - Thorntail Hollow is home to the [[ThornTail]] tribe, the [[Warp Stone]], and refuge to the [[Queen EarthWalker]]. It is a valley with steep sides, surrounded by thick evergreen trees, and a river sweeps through it. Here you can also find the [[ThornTail Store]], where a sly, legless dinosaur known as the [[ShopKeeper]] will sell you items for [[Scarab]]s, the official currency of Sauria.


[[File:Ss05.jpg|thumb|Fox in Cape Claw]]
[[File:Ss05.jpg|thumb|Fox in Cape Claw]]
* '''[[Cape Claw]]''' - A tropical cape, home to a [[HighTop]] refuge to the [[Queen CloudRunner]], and location of the [[Ocean Force Point Temple]]. It has lovely sandy beaches, many palm trees and water falls, and a BribeClaw which we all hate. Here you can search for bars of gold, to give to the forgetful Hightop, return a [[SpellStone]], upgrade your staff, and rescue the Queen CloudRunner.
* '''[[Cape Claw]]''' - A tropical cape, home to a [[HighTop]] refuge to the [[Queen CloudRunner]], and location of the [[Ocean Force Point Temple]]. It has lovely sandy beaches, many palm trees and water falls. Here you can search for bars of gold, to give to the forgetful Hightop, return a [[SpellStone]], upgrade your staff, and rescue the Queen CloudRunner.


* '''[[LightFoot Village]]''' - Home to the mysterious [[LightFoot]] tribe, mist shrouds the marsh of this place. There is a great wall, hiding the village from plain sight, surrounded by forests, and the location of a Krazoa Shrine. Here, you compete against [[MuscleFoot]] in the Test of Strength, save LightFoot babies, and do a Tracking Test. Here, it casts great resemblence to Native America.
* '''[[LightFoot Village]]''' - Home to the mysterious [[LightFoot]] tribe, mist shrouds the marsh of this place. There is a great wall, hiding the village from plain sight, surrounded by forests, and the location of a Krazoa Shrine. Here, you compete against [[MuscleFoot]] in the Test of Strength, save LightFoot babies, and do a Tracking Test. It casts great resemblance to Native America.


[[File:Ss06.jpg|thumb|left|Fox at Cloudrunner Fortress]]
[[File:Ss06.jpg|thumb|left|Fox at Cloudrunner Fortress]]
* '''[[CloudRunner Fortress]]''' - A great palace broken off from the main planet, and home to some of the [[Cloudrunner Tribe]]. It is turqouise blue, surrounded by cliffs, and in ruins from [[General Scales]]. He entered here to steal the riches, hidden in the Cloudrunner treasure room. It is also the location of the second SpellStone. Here you rescue the Queen CloudRunner, and her childeren, escape from a prison, retrive a SpellStone, and go on a treasure hunt for power crystals.
* '''[[CloudRunner Fortress]]''' - A great palace broken off from the main planet, and home to some of the [[Cloudrunner Tribe]]. It is turquoise, surrounded by cliffs, and in ruins from [[General Scales]]. He entered here to steal the riches, hidden in the Cloudrunner treasure room. It is also the location of the second SpellStone. Here you rescue the Queen CloudRunner, and her children, escape from a prison, retrieve a SpellStone, and go on a treasure hunt for power crystals.


[[File:Ss10.jpg|thumb|Fox at Ice Mountain]]
[[File:Ss10.jpg|thumb|Fox at Ice Mountain]]
* '''[[SnowHorn Wastes]] and [[Ice Mountain]]''' - Home to the great [[SnowHorn]] tribe. It is a beautiful tundra. Ice Mountain is a steep glacial place, where you first meet [[Prince Tricky]]. Here you can hear the wind and birdcalls, which make it seem very real. You also rescue [[Garunda Te]], the [[Gate Keeper]] of Darkice Mines, Help an albino mammoth find his treasure, and find a [[Krazoa Spirit]].  
* '''[[SnowHorn Wastes]] and [[Ice Mountain]]''' - Home to the great [[SnowHorn]] tribe. It is a beautiful tundra. Ice Mountain is a steep glacial place, where you first meet [[Prince Tricky]]. Here you can hear the wind and bird calls, which make it seem very real. You also rescue [[Garunda Te]], the [[Gate Keeper]] of Darkice Mines, Help an albino mammoth find his treasure, and find a [[Krazoa Spirit]].  


* '''[[DarkIce Mines]]''' - Another broken-off peice and location to the first spelstone. Here the SharpClaw have enslaved the SnowHorns. It is much like snowHorn wastes, but more puzzle-like. Here, you save [[Belina Te]] (the daughter of Garunda Te), retreive a Spellstone, and free the enslaved SnowHorns. This is also the battle ground for the monster [[Galdon]] and location of the fiery, and monsterous mine.
* '''[[DarkIce Mines]]''' - Another location to the first spelstone. Here the SharpClaw have enslaved the SnowHorns. It is much like snowHorn wastes in landscape. Here, you save [[Belina Te]] (the daughter of Garunda Te), retrieve a Spellstone, and free the enslaved SnowHorns. This is also the battle ground for the monster [[Galdon]] and location of the fiery, and monstrous mine.


[[File:Ss11.jpg|thumb|left|Fox at Moon Mountain Pass]]
[[File:Ss11.jpg|thumb|left|Fox at Moon Mountain Pass]]
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* '''[[Volcano Force Point Temple]]''' - Filled with the burning ashes of the great ruins. Here, you place the two [[Spellstone]]s of Fire. It is home to a staff upgrade, and lots and lots of fire. It is surrounded by lava, red crystals, and flaming bat-like creatures.
* '''[[Volcano Force Point Temple]]''' - Filled with the burning ashes of the great ruins. Here, you place the two [[Spellstone]]s of Fire. It is home to a staff upgrade, and lots and lots of fire. It is surrounded by lava, red crystals, and flaming bat-like creatures.


* '''[[Dragon Rock]]''' - Location of the final spellstone, the Drakor, and one of Scale's Bases. It is a mutated land of mahogany and crimson, filled with strange, and unthinkable creatuers. The Cloudrunner who assisted Krystal is trapped here along with an Earthwalker and Hightop.
* '''[[Dragon Rock]]''' - Location of the final spellstone, the Drakor, and one of Scale's Bases. It is a mutated land of mahogany and crimson, filled with strange, and unthinkable creatures. The Cloudrunner who assisted Krystal is trapped here along with an Earthwalker and Hightop.


* '''[[The Walled City]]''' - Home to most of the [[EarthWalker]] tribe, it is sorrounded by steep cliffs, shimmers with a sparkling river, and the temporary territory of the fearsome [[RedEye]]. Here, their are towering pyramids, temples to the sun and the moon, the [[King EarthWalker|Great King of The Earth Walkers]], a Krazoa Shrine, a staff upgrade, a RedEye boss fight, and the third Spellstone. It is here that you leave [[Tricky]], at the end of the game. Be forewarned, this city is a very dangerous place when the RedEye dominate it.
* '''[[The Walled City]]''' - Home to most of the [[EarthWalker]] tribe, it is surrounded by steep cliffs, shimmers with a sparkling river, and the temporary territory of the fearsome [[RedEye]]. Here, their are towering pyramids, temples to the sun and the moon, the [[King EarthWalker|Great King of The Earth Walkers]], a Krazoa Shrine, a staff upgrade, a RedEye boss fight, and the third Spellstone. It is here that you leave [[Tricky]], at the end of the game. This city was a very dangerous place when the RedEye dominated it.


* '''[[Krazoa Palace]]''' - Home to the Krazoa, prison of the beauty Krystal, base of The reconstructed [[Andross]], and home of two Krazoa shrines. It is amazingly beautiful, and mystic. As you play [[Krystal]], the Irresistable sense of doom overshadows all else. There is amazing detail, and fabulous music, engraved into it.
* '''[[Krazoa Palace]]''' - Home to the Krazoa, base of the reconstructed [[Andross]], and home of two Krazoa shrines. As you play [[Krystal]], the irresistible sense of doom overshadows all else. There is amazing detail, and fabulous music, engraved into it.


[[File:10.jpg|thumb|right|SharpClaw Galleon]]
[[File:10.jpg|thumb|right|SharpClaw Galleon]]
* '''[[SharpClaw Galleon]]''' - Ship of [[General Scales]]. The first place you visit and the location of the [[Gold Key]], which is used in [[Krazoa Palace]]. This living ship carries the very essence of the [[SharpClaw]] tribe.
* '''[[SharpClaw Galleon]]''' - Ship of [[General Scales]]. The first place you visit and the location of the [[Gold Key]], which is used in [[Krazoa Palace]]. This living ship carries the very essence of the [[SharpClaw]] tribe.
[[Category:Planets]]
[[Category:Planets]]
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