Difference between revisions of "Missile"

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[[image:missile.gif|right]]
[[File:Missile.gif|frame|Front view of a missile]]
 
''This article is about an enemy weapon. For the item [[Great Fox]] is able to use in [[Star Fox Command]], check [[Missile (item)]]''
 


Missiles are common weapons which explode upon impact and can cause anything from minor damage to completely obliterating its target.
Missiles are common weapons which explode upon impact and can cause anything from minor damage to completely obliterating its target.
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==Most Notable Uses==
==Most Notable Uses==


[[Image:Missile2.gif]]
[[Image:Missile2.gif|frame|Rear view of a missile]]
In the game ''[[Star Fox 64]]'' for the Nintendo 64, large missiles known as Copperheads deployed from Warp space and had locked onto the [[Great Fox]] in [[Sector Z]]. These missiles, if left alone, can cause serious damage to the Great Fox's hull and can have fatal results if more of them hit their mark. (see: ''[[Copperheads]]'')
 
In the game ''[[Star Fox 64]]'' for the [[Nintendo 64]], large missiles known as Copperheads deployed from Warp space and had locked onto the [[Great Fox]] in [[Sector Z]]. These missiles, if left alone, can cause serious damage to the Great Fox's hull and can have fatal results if more of them hit their mark. (see: ''[[Copperheads]]'')


In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.
In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.


In ''[[Star Fox: Assault]]'' for the Gamecube, assimilated missiles were deployed by the [[aparoid]]s in an atempt to take out the warpgate and its surrounding stations.
In ''[[Star Fox: Assault]]'' for the [[Nintendo GameCube]], assimilated missiles were deployed by the [[Aparoids]] in an atempt to take out the [[Beltino Orbital Gate]] and its surrounding stations.


In ''[[Star Fox Command]]'' for the Nintendo DS, the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.
In ''[[Star Fox Command]]'' for the [[Nintendo DS]], the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.


In all games, small ship-sized missiles were launched at the player from both enemies and bosses. These missiles were not as lethal nor as slow as their larger versions, but could still cause some serious damage to the player if unavoided.
In all games, small ship-sized missiles were launched at the player from both enemies and bosses. These missiles were not as lethal nor as slow as their larger versions, but could still cause some serious damage to the player if unavoided.
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The situations and methods of destroying a missile before it reached its intended target varied from game to game.
The situations and methods of destroying a missile before it reached its intended target varied from game to game.


In both 64 and Assault, the player flew around in a given area destroying each missile as they drew close. The missiles took a great deal laserfire before they could be destroyed. The only difference in Assault is that the missiles in this game were made up of several sections that needed to be destroyed seperately.
In both 64 and Assault, the player flew around in a given area destroying each missile as they drew close. The missiles took a great deal laserfire before they could be destroyed. The only difference in Assault is that some of the missiles in this game were made up of several sections that needed to be destroyed seperately.


In ''Star Fox 2'', the player would fly around a given arena and attempt to take out the missile before it had a chance to fly out of range.
In ''Star Fox 2'', the player would fly around a given arena and attempt to take out the missile before it had a chance to fly out of range.


In ''Command'', the missiles flew on ahead of the player leaving a trail for the player to follow. If the player missed any of the targets before reaching the missile, the missile would fly out of range and would draw closer to the Great Fox.
In ''Star Fox Command'', the missiles fly on ahead of the player leaving a trail for the player to follow. If the player misses any of the targets before reaching the missile, the missile will fly out of range and will draw closer to the [[Great Fox]]. If the player successfully flies through all of the targets in the missile's wake, the player will have a chance at destroying the missile. However, the player must still fly through targets while attacking, making dispatching the missile difficult.
If the player successfully flew through all of the targets in the missile's wake, the player would have a chance at destroying the missile. However, the player must still fly through targets whilst attacking, making dispatching the missile difficult.


==Missile Kinds==
==Missile Types==


All games have missiles used as weapons:
All games have missiles used as weapons:


Star Fox 2
===''Star Fox 2''===


[[Planet Missile]]
[[Interplanetary Ballistic Missile]]


Star Fox 64
===''Star Fox 64''===


[[Copperheads]]
[[Copperheads]]
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When the player destroys a missile, there are some rewards that go along with it. This varies from game to game:
When the player destroys a missile, there are some rewards that go along with it. This varies from game to game:


Star Fox 64:
===''Star Fox 64''===


HIT +50 (The missile counts as 50 enemy ships destroyed).
HIT +10 (The missile counts as 11 enemy ships destroyed).


Star Fox Command:
===''Star Fox Command''===


Extra Time (based on how many beacons were flown through before the missile was shot down and the player's time bonus).
Extra Time (based on how many beacons were flown through before the missile was shot down and the player's time bonus).


[[Category: Weapons]]
[[Category:Weapons]]
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