Difference between revisions of "Missile"

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→‎Most Notable Uses: Added links to other articles, expanded the article a little and fixed some mistes
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[[Image:Missile2.gif]]
[[Image:Missile2.gif]]
In the game ''[[Star Fox 64]]'' for the Nintendo 64, large missiles known as Copperheads deployed from Warp space and had locked onto the [[Great Fox]] in [[Sector Z]]. These missiles, if left alone, can cause serious damage to the Great Fox's hull and can have fatal results if more of them hit their mark. (see: ''[[Copperheads]]'')
In the game ''[[Star Fox 64]]'' for the [[Nintendo 64]], large missiles known as Copperheads deployed from Warp space and had locked onto the [[Great Fox]] in [[Sector Z]]. These missiles, if left alone, can cause serious damage to the Great Fox's hull and can have fatal results if more of them hit their mark. (see: ''[[Copperheads]]'')


In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.
In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.


In ''[[Star Fox: Assault]]'' for the Gamecube, assimilated missiles were deployed by the [[aparoid]]s in an atempt to take out the warpgate and its surrounding stations.
In ''[[Star Fox: Assault]]'' for the [[Gamecube]], assimilated missiles were deployed by the [[Aparoids]] in an atempt to take out the [[Beltino Orbital Gate]] and its surrounding stations.


In ''[[Star Fox Command]]'' for the Nintendo DS, the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.
In ''[[Star Fox Command]]'' for the [[Nintendo DS]], the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.


In all games, small ship-sized missiles were launched at the player from both enemies and bosses. These missiles were not as lethal nor as slow as their larger versions, but could still cause some serious damage to the player if unavoided.
In all games, small ship-sized missiles were launched at the player from both enemies and bosses. These missiles were not as lethal nor as slow as their larger versions, but could still cause some serious damage to the player if unavoided.
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