Difference between revisions of "User:2Tie/DP"

2,861 bytes added ,  20:06, 27 January 2013
Finished up gameplay synopsis. Will add more soon.
(adding more, not done yet.)
(Finished up gameplay synopsis. Will add more soon.)
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The Krazoa Palace entrance in Cape Claw is now opened, and Krystal ventures on in. (Note: as mentioned before, the Krazoa face thing is the entrance to the Palace.) They are not able to make it that far in with the Krazoa Tablet, but the eventually happen upon a hidden cave containing a [[Translator Object]]! Now able to explore deeper, they finally reach a large central chamber, where a lone Krazoa sits. He states that the rest of the Krazoa are in a state of suspended animation, and that the Palace woke him up when the planet was attacked by a Kamerian, an ancient Dragon race who were the enemies of the Krazoa. This dragon is also the individual controlling Scales. After even more backstory, it is revealed that the last Great Kamerian was defeated above Sauria, and his remains fell to the surface at Dragon Rock. The planet, being of a magical nature, started keeping his heart and spirit alive. And the dragon's ancestor, [[Drakor]], is trying to take the planet's energy (and the Kamerian spirit) for his own so he can wipe out the Krazoa once and for all.
The Krazoa Palace entrance in Cape Claw is now opened, and Krystal ventures on in. (Note: as mentioned before, the Krazoa face thing is the entrance to the Palace.) They are not able to make it that far in with the Krazoa Tablet, but the eventually happen upon a hidden cave containing a [[Translator Object]]! Now able to explore deeper, they finally reach a large central chamber, where a lone Krazoa sits. He states that the rest of the Krazoa are in a state of suspended animation, and that the Palace woke him up when the planet was attacked by a Kamerian, an ancient Dragon race who were the enemies of the Krazoa. This dragon is also the individual controlling Scales. After even more backstory, it is revealed that the last Great Kamerian was defeated above Sauria, and his remains fell to the surface at Dragon Rock. The planet, being of a magical nature, started keeping his heart and spirit alive. And the dragon's ancestor, [[Drakor]], is trying to take the planet's energy (and the Kamerian spirit) for his own so he can wipe out the Krazoa once and for all.


A SpellStone used to be contained in the Palace, but holes in time and space have been torn in the area. (Note: "Fortress" is the word used here. It suggests that the Krazoa Palace was inside a larger area, the outermost gate being the Krazoa face in Cape Claw.) Krystal and Kyte are tasked with travelling through them to the future and/or past to retrieve the SpellStone. They first travel to the future in order to deduce where the stone ended up. The palace has been torn apart due to the planet becoming increasingly unstable, a massive black hole in the planet's center. Drakor has destroyed the Krazoa, the one from the present on the edge of death. He tells Krystal that Drakor took the SpellStone in the past, and had slain Sabre in battle at Warlock Mountain. He dies soon after. Krystal decides to enter one of the rifts into the past, to try to preempt the theft with her own.
A SpellStone used to be contained in the Palace, but holes in time and space have been torn in the area. (Note: "Fortress" is the word used here. It suggests that the Krazoa Palace was inside a larger area, the outermost gate being the Krazoa face in Cape Claw.) Krystal and Kyte are tasked with travelling through them to the future and/or past to retrieve the SpellStone. They first travel to the future in order to deduce where the stone ended up. The palace has been torn apart due to the planet becoming increasingly unstable, a massive black hole in the planet's center. Drakor has destroyed the Krazoa, the one from the present on the edge of death. He shows Krystal how Drakor took the SpellStone in the past, and had slain Sabre in battle at Warlock Mountain. He dies soon after. Krystal decides to enter one of the rifts into the past, to try to preempt the theft with her own.


They end up back in the Palace before the Great War. The Krazoa are out and about, although they aren't particularly nice... Krystal and Kyte must make their way to the SpellStone and steal it. On their way, they discover that the Krazoa were the ones who started the war, in order to wipe out the Kamerian so the Quan Ata Lachu will allow them to rule the galaxy unhindered. Krystal return to the present, but is troubled. Should they really be helping the Krazoa? Do they have a choice if Sauria needs to be saved? The Krazoa insists that they have changed, and that they now realize the races must live together in peace. She expresses some remaining doubt, but decides to return to the Desert Force Point Temple and finish shutting it down. As she places the SpellStone, the Temple starts powering down. But as she starts to leave, General Scales traps her and attacks with blind fury. The EarthWalker troops arrive, attempting to rescue her, but they can't break in. Krystal eventually defeats Scales, as the King finally bursts on in. He tells Krystal to take his belt and she does so, as it turns to stone. He then tells Krystal that Sabre might be able to fix it with the help of the mutant's leader. (Kind of ironic how Krystal seems to get the most game time in DP, heh)
They end up back in the Palace before the Great War. The Krazoa are out and about, although they aren't particularly nice... Krystal and Kyte must make their way to the SpellStone and steal it. On their way, they discover that the Krazoa were the ones who started the war, in order to wipe out the Kamerian so the Quan Ata Lachu will allow them to rule the galaxy unhindered. Krystal return to the present, but is troubled. Should they really be helping the Krazoa? Do they have a choice if Sauria needs to be saved? The Krazoa insists that they have changed, and that they now realize the races must live together in peace. She expresses some remaining doubt, but decides to return to the Desert Force Point Temple and finish shutting it down. As she places the SpellStone, the Temple starts powering down. But as she starts to leave, General Scales traps her and attacks with blind fury. The EarthWalker troops arrive, attempting to rescue her, but they can't break in. Krystal eventually defeats Scales, as the King finally bursts on in. He tells Krystal to take his belt and she does so, as it turns to stone. He then tells Krystal that Sabre might be able to fix it with the help of the mutant's leader. (Kind of ironic how Krystal seems to get the most game time in DP, heh)


Sabre takes the belt to the mutant leader, who is revealed to be an alchemist. They restore the belt, and it enables him to enter Dragon Rock without getting mutated! (Note: Tricky still follows you here.. wouldn't he get mutated? lol) Upon entering, the SharpClaw there don't even try to engage Sabre, as their leader had been slain and lack motivation to do so. Dragon Rock is pretty much the same as in SFA, with you having to rescue an EarthWalker, smashing barriers, rescuing the CloudRunner who helped Krystal, downing the turrets, and escorting a [[HighTop]] who clears the entrance to the giant tower in the center. Beneath the tower, Sabre finds the Kamerian Heart, the only remaining part of the Great Kamerian. However, it's hooked up to a form of life-support, with generators pumping it full of magic energy straight from the planet's core. And inside the heart lies the final SpellStone! He destroys the heart, retrieving the SpellStone. (Doesn't sound like that difficult of a boss battle, although we all know how hard Mother Brain can get...) However, Drakor shows up, and gives chase to Sabre. Sabre escapes, and the collapsing tower traps Drakor (albeit temporarily.) Sabre returns to Willow  
Sabre takes the belt to the mutant leader, who is revealed to be an alchemist. They restore the belt, and it enables him to enter Dragon Rock without getting mutated! (Note: Tricky still follows you here.. wouldn't he get mutated? lol) Upon entering, the SharpClaw there don't even try to engage Sabre, as their leader had been slain and lack motivation to do so. Dragon Rock is pretty much the same as in SFA, with you having to rescue an EarthWalker, smashing barriers, rescuing the CloudRunner who helped Krystal, downing the turrets, and escorting a [[HighTop]] who clears the entrance to the giant tower in the center. Beneath the tower, Sabre finds the Kamerian Heart, the only remaining part of the Great Kamerian. However, it's hooked up to a form of life-support, with generators pumping it full of magic energy straight from the planet's core. And inside the heart lies the final SpellStone! He destroys the heart, retrieving the SpellStone. (Doesn't sound like that difficult of a boss battle, although we all know how hard Mother Brain can get...) However, Drakor shows up, and gives chase to Sabre. Sabre escapes, and the collapsing tower traps Drakor (albeit temporarily). Sabre returns to Willow Grove, where the mutants' leader is revealed to be the final SpellStone guardian. He activates the SpellStone, and Sabre and Tricky return to the Volcano Force Point Temple to shut it down for good. With the Heart destroyed and the SpellStones replaced, Drakor's plan has been stopped. However, without the final Krazoa Spirits returned, the rest of the Krazoa will remain in suspended animation, and Drakor is still powerful enough to destroy them as is. Now that the final SpellStone has been placed, a Krazoa Shrine rises from the depths of the Golden Plains.


Krystal hurries over to collect the seventh Krazoa Spirit, and upon returning to SwapStone Circle, she bids farewell to Kyte, who must leave to assume charge of the CloudRunners. She releases the Spirit at the top of the Mountain, and the statues there come to life. (If only that happened in Metroid Prime, heh) Turns out they are some of the remaining Krazoa. They begin aligning the planets in preparation for... something. (Apparently peaceful rule, but Hercules begs to differ :P) However, the final Krazoa must be returned soon (apparently there is a set time limit) or the alignment will not finish, and the remaining Krazoa will remain in slumber, easy prey for Drakor. Also, it is revealed that Randorn is on the verge of death. If they haven't been already, the rest of the MoonSeeds need to be planted and the resources gathered. (note: they don't /Actually/ need to be gathered, but it's a good idea to. Especially if the game tells you twice to do it, heh)


Sabre asks his SwapStone, Rocky, if he knows where the final Krazoa Spirit may be. Rocky tells him to go ask the SnowHorn leader, that he may know where it is. Back where his adventure started, he asks the SnowHorn, and he opens up the way to the final Krazoa Test: the Test of Sacrifice. Sabre has to prove he's willing to risk his life for a dinosaur's, and he gains the final Krazoa Spirit. Tricky returns to his family at EarthWalker Temple (Walled City in SFA. Need any more proof?). As Sabre reaches the top of the Mountain, Randorn will die if all the MoonSeeds weren't planted, else he will recover and reward Sabre and Krystal with... something. (I honestly have no information on what it is at this time.) Sabre then walks up, and releases the spirit...


Suddenly Plot Twist! Drakor swoops down and snatches up Sabre, causing the spirit to merge with Drakor! The Krazoa fire at them trying to intervene, but this only knocks Drakor and Sabre into the mountain, down into the core of the planet. This is where Krystal saw Drakor slay Sabre in her vision at Krazoa Palace. It's up to Sabre to defeat Drakor and save the universe...




All I have time for right now :/
 
 
...Yeah, that's all of the story that I've been able to find or deduce. I will edit and add more as I find more, and I plan on also adding information on controls and items, as well as characters as they are in DP.
 
-2Tie
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