Difference between revisions of "Star Fox (series)"

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After the meeting, Nintendo quickly decided to invest into this new development that they fully bought the rights to ''Eclipse'' from Mindscape, and flew over Goddard with the rest of his team to the mother company as well. Argonaut's team worked on the game closely with Nintendo's own [[wikipedia:Nintendo Research & Development 1|Research & Development 1]] team, and they even renamed the game from ''Eclipse'' to merely [[wikipedia:X (1992 video game)|''X'']]. The game was then released on the Game Boy early 1992, exclusively in Japan, and it had seen a moderate success, and was critically well-received.
After the meeting, Nintendo quickly decided to invest into this new development that they fully bought the rights to ''Eclipse'' from Mindscape, and flew over Goddard with the rest of his team to the mother company as well. Argonaut's team worked on the game closely with Nintendo's own [[wikipedia:Nintendo Research & Development 1|Research & Development 1]] team, and they even renamed the game from ''Eclipse'' to merely [[wikipedia:X (1992 video game)|''X'']]. The game was then released on the Game Boy early 1992, exclusively in Japan, and it had seen a moderate success, and was critically well-received.


After helping Nintendo behind the development of the Super Famicom (Japanese version of the SNES), including attempting to fix the last-minute problems of the early batch of games that supported [[wikipedia:Mode 7|Mode 7]], Argonaut Software was then contracted by Nintendo to work with them exclusively for three gaming projects at least. One of Argonaut's first releases was in 1992 with a new chip called the DSP2, a graphics co-processor which can significantly assist the console's main central processing unit, improving over Nintendo's own original DSP chip, in rendering Mode 7 a bit further than usual. The chip was first commercially introduced embedded within the game cartridges of the racing game [[smw:Super Mario Kart|''Super Mario Kart'']]. The DSP2 allowed the support of a smooth graphical transition of Mode 7 during a split-screen, multiplayer mode, which was not possible before. However, Argonaut had not stopped its hardware enhancement of the SNES right there.
After helping Nintendo behind the development of the Super Famicom (Japanese version of the SNES), including attempting to fix the last-minute problems of the early batch of games that supported [[wikipedia:Mode 7|Mode 7]], Argonaut Software was then contracted by Nintendo to work with them exclusively for three gaming projects at least. One of Argonaut's first releases was in 1992 with a new chip called the DSP2, a graphics co-processor which can significantly assist the console's main central processing unit, improving over Nintendo's own original DSP chip, in rendering Mode 7 a bit further than usual. The chip was first commercially introduced embedded within the game cartridges of the racing game [[mariowiki:Super Mario Kart|''Super Mario Kart'']]. The DSP2 allowed the support of a smooth graphical transition of Mode 7 during a split-screen, multiplayer mode, which was not possible before. However, Argonaut had not stopped its hardware enhancement of the SNES right there.


Nintendo and Argonaut Software, working closely with another British company called [[wikipedia:Flare Technology|Flare Technology]], came up with a far greater powerful graphics co-processor. Initially, it was called the MARIO Chip 1, but was later renamed by Nintendo as the [[Super FX]] chip. The chip far exceeded the DSP2's Mode 7 capabilities by rendering actual, real-time three-dimensional polygon graphics using the SNES's power alone. Argonaut then worked on a simple game demo to test out possibilities with the Super FX chip. The demo was a free-roaming, 3D space fighter title dubbed ''Starglider''. Initially, it was thought they could evolve the demo into an actual game, but the idea was later scrapped by Cuthbert due to the very slow frame-rate the game presented, which underestimated the real power of the Super FX. Nintendo's Miyamoto did not like these results either, but he insisted that the game be reworked from the ground up again rather than be totally canceled.
Nintendo and Argonaut Software, working closely with another British company called [[wikipedia:Flare Technology|Flare Technology]], came up with a far greater powerful graphics co-processor. Initially, it was called the MARIO Chip 1, but was later renamed by Nintendo as the [[Super FX]] chip. The chip far exceeded the DSP2's Mode 7 capabilities by rendering actual, real-time three-dimensional polygon graphics using the SNES's power alone. Argonaut then worked on a simple game demo to test out possibilities with the Super FX chip. The demo was a free-roaming, 3D space fighter title dubbed ''Starglider''. Initially, it was thought they could evolve the demo into an actual game, but the idea was later scrapped by Cuthbert due to the very slow frame-rate the game presented, which underestimated the real power of the Super FX. Nintendo's Miyamoto did not like these results either, but he insisted that the game be reworked from the ground up again rather than be totally canceled.
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