- 1 Plot
- 2 Gameplay
- 3 Gameplay Modes
- 4 Reception
- 5 Gallery
- 6 References
Star Fox Command takes place two to three years after the events of Star Fox: Assault, and tells the story of the invasion of the Lylat System by the Anglar, as well as the recently separated Star Fox team.
According to the prologue, every member of Star Fox except for ROB 64 and Fox McCloud himself have disbanded from the team. Fox broke off his relationship with Krystal and forced her to leave the team for the sake of her safety. Slippy Toad found amphibian love with a frog named Amanda, and Peppy Hare was made the general of the Cornerian Defense Force as a result of General Pepper's forced retirement due to illness. Falco Lombardi became somewhat of a loner, and simply drifted from job to job. There are also new characters such as Dash Bowman, who is the grandson of Andross, and for the first time ever James McCloud is also playable during the Dash Makes a Choice level.
Throughout the course of the game, however, the team can reassemble and thwart the Anglar Empire, or take entirely different paths.
Several other characters make playable appearances, such as Wolf O'Donnell, Leon Powalski, and Panther Caroso, who want to remove bounties from their heads, and Katt Monroe, who usually appears when Falco needs a hand. Other familiar, but unplayable, characters are also present, such as Andrew Oikonny, who had joined forces with the Anglars.
Currently, the true path of the storyline is unknown. In one interview, Dylan Cuthbert and Takaya Imamura stated that the next game could very well start in the middle of Command. An issue of Nintendo Power has also stated that the canon ending is the standard ending, The Anglar Emperor. It has been said in an interview that the Star Fox series may be over, but if a sequel is made, it will determine which ending is canon, or whether the game (or even its prologue) is canon at all.[You need to reference that, Fox]
Fox and Krystal
The first ending features Fox, Krystal, Falco, and Slippy leaving Venom and returning to Aquas to meet Slippy's fiancee, Amanda. Fox has learned his lesson and realized the value of friendship and love. Upon meeting the team, Amanda decided to join the Star Fox team to travel the galaxy with Slippy. With Venom purified, Dash took control of its evolution. Dash was made steward of Venom and began his struggle to build a new empire.
With the Anglar Emperor defeated, Fox disbanded the Star Fox team and went to Sauria per ROB 64's advice. There, he met up with Krystal and promised her that they would be together. The two were eventually married and had one young cub named Marcus. Marcus quickly found that he had the same piloting skills as his mother and father. He soon followed in their footsteps and led a new Star Fox team with Peppy's granddaughter, one of Slippy's sons, and previous member, Falco Lombardi.
The Anglar Emperor
The Star Fox team reunited after defeating the Anglar Empire in the Asteroid Belt. The team looked forword to a brighter future, but Fox kept his feelings for Krystal hidden from her. Months later, Krystal revealed that she could no longer stay on the Star Fox team and left Fox. Fox was despondant and eventually Falco and Slippy left him alone. Krystal began her new life in the Star Wolf squadron and proved to be one of the best and toughest pilots in the galaxy.
This storyline is the one every player must go through before unlocking the Key of Destiny, which allows the player to follow different paths.
Star Wolf Returns!
Krystal had joined the Star Wolf team and, together, they finally became the heroes that they wanted to be. The citizens of Lylat praised Wolf, Leon, and Panther, but would not forgive Krystal for betraying Fox and his team. Krystal ignored the people at first, but soon found the insults unbearable and left Star Wolf and Lylat. She became a bounty huntress named Kursed and lived off the collection of the worst scum of the galaxy. Kursed eventually ran into Fox on the planet Kew. He did not recognize her and it is unknown what became of this meeting.
Lucy and Krystal
Having gathered on Corneria Krystal, Katt, Lucy, and Amanda planned a party for the returning Star Fox team. The party ensued for many hours. Just before morning, Peppy and Lucy left to remember their lost mother and wife, Vivian Hare, who had died shortly after the Lylat War. Fox and Krystal also left and the two confessed their feelings for each other. With Fox's promise of love, Krystal rejoined the Star Fox team.
Dash Makes a Choice
Dash decided to stay on Venom after the fall of the Anglar to fulfill his grandfather's wish. He continued to terraform the planet and, after many years, immigrants began to arrive. Eventually, Venom began to rival Corneria, and was at the heart of Dash's grand empire. One fateful day, Dash announced that Venom had become the heart of Lylat and denounced Corneria, thus plunging the Lylat System into war once more.
After clearing Aquas of the Anglar forces, Slippy and Amanda were married by ROB. Years passed, and the two had seven children who enjoyed Slippy's often told stories of his Star Fox days. When countless years rested upon Slippy, he began to wonder what had happened to Falco, Krystal, and Fox. He wondered if they still crossed the galaxy righting wrongs, but could only look up at the sky and wonder.
Falco was lost after defeating Pigma. Fox, Krystal, and Slippy had saved Lylat without him and he had been left alone. In his darkest moments, Falco recieved a message from Katt Monroe telling him to make his own team. The two teamed up with Dash Bowman and created Star Falco, a team that rivaled even the legendary Star Fox team.
The Curse of Pigma
Fox lived as one already dead after losing Krystal, his love of piloting, and all those that had looked up to him as their hero. It was only thanks to Falco's brainstorm that things began to brighten up. The two joined the G-Zero Grand Prix and became racing pilots, leaving behind the days of Star Fox.
Gameplay in Star Fox Command is far more rooted to the styles of Star Fox 64 than Star Fox Assault was. The levels start out with a turn-based movement system similar in style to Advance Wars. Players are marked by Arwings, enemies are marked by red dots, and bases are marked by small building sprites. This is very similar to the map system from Star Fox 2. "Fog of War" covers the field and the player can remove a certain amount of the fog once every turn. A player's flight path must intersect with that of an enemy to engage in battle. After engaging, the battle goes to a fully 3-D "All-Range Mode" stage. Here, the player uses the stylus to move their ship about and perform various maneuvers, while they can use any of the face buttons to fire their main weapons.
Star Fox Command has two types of play within the single player game: a strategic map mode and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the Great Fox. This mode also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the canceled Star Fox 2, the game is completely all-range as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode.
As players progress through the game, they will be able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players will be able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether. Players can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched.
Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Star Fox (but not Star Fox 64). Players can also record their own voices into the game’s "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.
Star Fox Command supports 6-player local wireless for multiplayer matches via DS Download Play. Up to four players on the Nintendo Wi-Fi Connection are supported. In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed. It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from Star Fox 64.
- Twin laser upgrade: Equips player with twin lasers.
- Plasma laser upgrade: Equips player with plasma lasers.
- Time bomb: Gives players a modified smart bomb. When dropped, it leaves a five second countdown visible to others; at its end it explodes.
- Supply ring: Health.
- Stealth: Makes players invisible on screen and radar.
Stages are randomly selected, and all of them are in single player.
- City: City with buildings. Buildings are intangible but cause damage if flown through.
- Mountains: A green landscape with canyons and rivers.
- Ocean: A flat arena above water, very simple.
- Space: A space like arena.
- Fichina Mountains: Snowy mountains on the planet Fichina.
Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day. In the United States, it was the 5th best seller in the first week. Star Fox Command has received mostly favorable reviews. IGN gave it an 8.0, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar gameplay to Star Fox and Star Fox 64. Star Fox Command received IGN DS's August 2006 Game of the Month Award for capturing "the fun and essence of what made the series so significant. Fox is finally back in the Arwing -- where he belongs, Stylus control is mostly excellent, Strategy elements work well." The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive. UK website Mansized gave Command a three out of five stars, stating that "Star Fox Command can’t hold a candle to previous games in the series." Command was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win any of them.
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