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Difference between revisions of "User:Justin/sandbox"

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2,587 bytes added ,  03:13, 24 March 2020
Two more stages checked off the list.
(Zoness notes)
(Two more stages checked off the list.)
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===General===
===General===
#Most (if not all) missions have named phases. Need to start jotting those down.
#Most (if not all) missions have named phases. Need to start jotting those down.
#The [[Laser]] follows the same rules as SF64, but hyper lasers are lost after taking 2 hits of any kind. Twin laser lasts until the end of the stage or death, and wings cannot be broken.
#The [[Laser]] follows the same rules as SF64, but hyper lasers are lost after taking 2 hits of any kind. Twin laser lasts until the end of the stage or death, and wings cannot be broken. The hyper laser gives the Arwing a "shine" to indicate it's active.
#Gold [[Supply Ring]]s do not extend vehicle health anymore. They grant an extra life after collecting 3, and each one restores some health. The vehicle health bar cannot be extended at all.
#Gold [[Supply Ring]]s do not extend vehicle health anymore. They grant an extra life after collecting 3, and each one restores some health. The vehicle health bar cannot be extended at all.
#The [[Landmaster]] and [[Gyrowing]] both have missiles instead of a charged laser. The Landmaster is able to lock onto 3 targets at once with them.


===First playthrough route===
===First playthrough route===
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##[[Katt Monroe]] is found here, trapped inside one of the two shield generators. Found inside right generator on first playthrough; will try again later to see if she's always in that one or if she's in the first one you enter regardless.
##[[Katt Monroe]] is found here, trapped inside one of the two shield generators. Found inside right generator on first playthrough; will try again later to see if she's always in that one or if she's in the first one you enter regardless.
##Stage features large steel beams being carried by cranes. Can shoot them to drop them on enemies for environmental kills. Can also grab bombs with [[Direct-i]] and drop them on enemies or searchlights.
##Stage features large steel beams being carried by cranes. Can shoot them to drop them on enemies for environmental kills. Can also grab bombs with [[Direct-i]] and drop them on enemies or searchlights.
#[[Sector β]] has the team fighting alongside the Cornerian fleet again and introduces [[Bill Grey]]. It's also the first time [[Star Fox (team)|Star Fox]] takes on the entire [[Star Wolf]] team in game, and the Walker gains the ability to hack consoles from this point onward.
##Phase 1 (Help the Cornerian Forces) introduces Bill and has Fox tasked with shooting down 4 large enemy ships. Once they're down, the Cornerian army fires on the enemy cruiser, the [[Granby]], but the lasers are blocked by a shield. The Granby retaliates, and Fox has to find a way inside the shield, which he does by flying in right as the ship prepares to fire a laser blast at him. The back of the cruiser has a shielded door and a console underneath, which the walker is able to hack. Once hacked, the shield door opens, allowing Fox to go inside and destroy the shield's power cores. The shield is dropped, and the Cornerian army fires on the Granby, destroying it. Fox can actually die if he doesn't leave the ship before it gets shot down.
##Phase 2 (Rivals Arise) is just the Star Wolf fight. [[Wolf O'Donnell|Wolf]] only shows up after shooting down [[Leon Powalski|Leon]], [[Andrew]], and Pigma. Wolf actually has a time limit, and it he isn't shot down before then, he shoots down Peppy before retreating.
#If Wolf is shot down before time runs out in Sector β, the next stage will be [[Fortuna]]. If Peppy is shot down, the team goes to [[Titania]] instead to rescue him. The Fortuna route is much quicker, since the Titania route has two more stages before [[Sector Ω]].
#Titania is the first introduction of the [[Landmaster]]. It's a linear stage, and it looks a lot like its SF64 counterpart. Hazards include rivers and whirlpools of sand which can push the Landmaster around.
##Phase 1 (Search for Peppy) is just the linear section of the stage. There's some interesting enemy types, including the worms that grab the Landmaster (and Slippy at one point) and a taller, walker-like version of the spider tank enemies from Corneria. Need to find official source on their names.
##Phase 2 (King of the Desert) is the boss fight against a giant worm, which has Peppy trapped. It can create sinkholes in the sand and also has the ability to grab your ship, just like the smaller worms. Beaten by destroying the large weak points on the body, then firing into the open mouth.


==[[Fox McCloud]] Star Fox Zero and SSBU sections==
==[[Fox McCloud]] Star Fox Zero and SSBU sections==
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