Welcome to the Lylat Wiki, all about the Star Fox series! If you'd like to help out, please take a look at our community portal.

Difference between revisions of "Star Fox Zero"

From Lylat Wiki, your source on Star Fox information. By Fans, for Fans.
Jump to navigationJump to search
(→‎Development history: shortened section title)
(add link to strategywiki)
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<choose><option>{{DISPLAYTITLE:''Star Fox Zero''}}</option>
<option>{{DISPLAYTITLE:''Star Fox Zero''}}</option>
<option>{{DISPLAYTITLE:''Star Fox Zero''}}</option>
<option>{{DISPLAYTITLE:''Star Fox Zero''}}</option></choose>
{{Infobox game
{{Infobox game
| picture          = Star_Fox_Zero_NA_boxart.jpg
| image = SFZ American box art.jpg
| picture_size      = 300px  
| image_size = 300px
| name              = Star Fox Zero
| developer = Nintendo EPD, [[PlatinumGames]]
| console           = [[Wii U]]  
| publisher = [[Nintendo]]
| release           = April 21, 2016 (JP)<br />April 22, 2016 (NA/EU)<br />April 23, 2016 (AU)
| console = [[Wii U]]
| developers        = [[wikipedia:Nintendo Entertainment Planning & Development|Nintendo EPD]], [[wikipedia:PlatinumGames|PlatinumGames]]
| release = April 21, 2016 (Japan)<br />April 22, 2016 (NA/EU)<br />April 23, 2016 (Australia)
| publisher        = [[Nintendo]]
| genre = Scrolling shooter
| not-in-continuity = true
| ratings = ESRB: E10+
| prev-release     = Star Fox 64 3D
| prev-release = [[Star Fox 64 3D]]
| next-release      = Star Fox Guard
| next-release = [[Star Fox Guard]]
| sw-pagename = Star Fox Zero
}}
}}
'''''Star Fox Zero''''' is a title in the [[Star Fox (series)|Star Fox series]] for the [[Wii U]], co-developed between Nintendo EPD and [[wikipedia:PlatinumGames|PlatinumGames]], with development headed by [[Shigeru Miyamoto]]. The game was published by Nintendo, and released in April 2016 alongside ''[[Star Fox Guard]]'' in all regions.
{{DISPLAYTITLE:''Star Fox Zero''}}
 
'''''Star Fox Zero''''' is seventh installment of the ''[[Star Fox (series)|Star Fox]]'' series. It was co-developed between Nintendo EPD and [[wikipedia:PlatinumGames|PlatinumGames]] for the [[Wii U]], with [[Shigeru Miyamoto]] in charge of development. The game was published by [[Nintendo]] in April 2016 for all regions. A tower defense game, ''[[Star Fox Guard]]'', was bundled with ''Star Fox Zero''. Despite being the first entry in a decade since ''[[Star Fox Command]]'', the game is neither a sequel nor prequel but rather a reimagining of ''[[Star Fox 64]]'', even sharing the same story.
Despite being the first new entry in the series since 2006's ''[[Star Fox Command]]'', the game is neither a sequel nor a prequel, but rather a re-imagining of ''[[Star Fox 64]]'' with some elements from ''[[Star Fox 2]]'' added.
 
The game features a gyro-based control style greatly differing from previous titles, and only possible using a [[wikipedia:Wii U GamePad|Wii U GamePad]]. It also the first game since 1997's ''Star Fox 64'' Rumble Pak support to debut an innovative special gaming effect - a stereo-based surround sound system for the GamePad's speakers.
 
==Story==
The story is virtually identical to Star Fox 64's story.


==Gameplay==
==Gameplay==
The game retains its roots as a space-based shooter. Controls are similar to ''[[Star Fox 64 3D]]'', in which the buttons and joysticks as well as the gyroscope is used to control the Arwing. Arwings will be able to "morph into a tank", similarly to and inspired by the ''Star Fox 2'' morphing mechanic. In this form, Arwings can "run" around on two feet.
[[File:Star Fox Zero gameplay.jpg|thumb|250px|left|Gameplay screenshot of the first stage, Corneria]]
''Star Fox Zero'' retains its roots as a space-based shooter, and as such, the controls are largely similar to its predecessors. Like ''[[Star Fox 64 3D]]'', the game features gyroscopic controls where the player can move the [[reticle]] by tilting the unit, or the [[wikipedia:Wii U GamePad|Wii U GamePad]] in ''Star Fox Zero'''s case. The game has an innovative gaming effect of a stereo-based surround sound system for the GamePad's speakers.


The game also introduces a new vehicle, taking the form of a helicopter, called the [[Gyrowing]], which is able to control a small deployable robot. The [[Landmaster]] also reappears in ''Star Fox Zero'', featuring new boosters that allows it to glide forward almost like a plane in a transformation dubbed the "Gravmaster".
In some levels, Arwings are able to morph into a [[Walker]], similar to and inspired by the morphing mechanic from ''[[Star Fox 2]]''. In this form, Arwings can move around on two feet. The game also introduces a new helicopter vehicle, the [[Gyrowing]], which can control a small deployable robot named [[Direct-i]]. The [[Landmaster]] also reappears and now features two new boosters allowing it to glide forward almost like a plane in a transformation dubbed the "Gravmaster".
 
It has been mentioned by Shigeru Miyamoto that gameplay would possibly be broken up into episodic games containing multiple missions, taking inspiration from the British children's TV show ''Thunderbirds''.


The gameplay is broken up into episodic games containing multiple missions. As mentioned by Shigeru Miyamoto, this takes inspiration from the British children's TV show, ''Thunderbirds''.{{citation needed}}
{{clear|left}}
== Development ==
== Development ==
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Indeed, Nintendo confirmed that it would be shown at E3 2015.
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Nintendo confirmed that it would be shown at E3 2015.


At E3 2015, Nintendo officially revealed the game and its title, showing off gameplay and having a select few levels playable by convention-goers.
At E3 2015, Nintendo officially revealed the game and its title, showing off gameplay and having a select few levels playable by convention-goers.
Line 39: Line 31:


== Gallery ==
== Gallery ==
{{Main|Gallery:Star Fox Zero}}
<gallery>
<gallery>
File:Star_Fox_Zero_NA.png| North American Box Art
Fox McCloud SF0 artwork.png|[[Fox McCloud]]
File:StarFoxWiiUE32014.jpeg|E3 2014 gameplay photo
Star Fox Zero NA bundle boxart.jpg|North American bundle cover
Starfox Zero Artwork 01.jpg|Promotional artwork
</gallery>
</gallery>


==References==
==External links==
<references/>
*[https://www.nintendo.com/games/detail/star-fox-zero-wii-u/ ''Star Fox Zero''] on Nintendo.com
*[http://web.archive.org/web/20161230193743/http://starfoxzero.nintendo.com/ Official North American website] (archived)
 
{{game-stub}}
{{game-stub}}
{{Games}}
{{Games}}
{{DISPLAYTITLE:''Star Fox Zero''}}
[[Category:Star Fox Zero]]
[[Category:Star Fox Zero]]

Revision as of 22:56, 17 August 2020

Star Fox Zero
SFZ American box art.jpg
Details
Developer Nintendo EPD, PlatinumGames
Publisher Nintendo
Console(s) Wii U
Release date(s) April 21, 2016 (Japan)
April 22, 2016 (NA/EU)
April 23, 2016 (Australia)
Genre Scrolling shooter
Rating(s) ESRB: E10+
Chronology
Star Fox 64 3D Star Fox Zero Star Fox Guard
StrategyWikilogo.png Star Fox Zero

Star Fox Zero is seventh installment of the Star Fox series. It was co-developed between Nintendo EPD and PlatinumGames for the Wii U, with Shigeru Miyamoto in charge of development. The game was published by Nintendo in April 2016 for all regions. A tower defense game, Star Fox Guard, was bundled with Star Fox Zero. Despite being the first entry in a decade since Star Fox Command, the game is neither a sequel nor prequel but rather a reimagining of Star Fox 64, even sharing the same story.

Gameplay

Gameplay screenshot of the first stage, Corneria

Star Fox Zero retains its roots as a space-based shooter, and as such, the controls are largely similar to its predecessors. Like Star Fox 64 3D, the game features gyroscopic controls where the player can move the reticle by tilting the unit, or the Wii U GamePad in Star Fox Zero's case. The game has an innovative gaming effect of a stereo-based surround sound system for the GamePad's speakers.

In some levels, Arwings are able to morph into a Walker, similar to and inspired by the morphing mechanic from Star Fox 2. In this form, Arwings can move around on two feet. The game also introduces a new helicopter vehicle, the Gyrowing, which can control a small deployable robot named Direct-i. The Landmaster also reappears and now features two new boosters allowing it to glide forward almost like a plane in a transformation dubbed the "Gravmaster".

The gameplay is broken up into episodic games containing multiple missions. As mentioned by Shigeru Miyamoto, this takes inspiration from the British children's TV show, Thunderbirds.[You need to reference that, Fox]

Development

The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using Star Fox 64 3D assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Nintendo confirmed that it would be shown at E3 2015.

At E3 2015, Nintendo officially revealed the game and its title, showing off gameplay and having a select few levels playable by convention-goers.

On September 17, 2015 Star Fox Zero was delayed from Winter 2015 to Q1 2016. Nintendo citing level design polishing, changes to the tone of cut scenes and "The unprecedented discovery that we want players to experience in the game by using two screens."

Gallery

Main article: Gallery:Star Fox Zero

External links


This article is a game stub. You can help Lylat Wiki by expanding it.