Difference between revisions of "Star Fox Zero"

137 bytes added ,  16:39, 12 January 2020
rewrite article. to-do: add more info
(→‎Gallery: making an sf0 gallery)
(rewrite article. to-do: add more info)
Line 12: Line 12:
}}
}}
{{DISPLAYTITLE:''Star Fox Zero''}}
{{DISPLAYTITLE:''Star Fox Zero''}}
'''''Star Fox Zero''''' is a title in the [[Star Fox (series)|Star Fox series]] for the [[Wii U]], co-developed between Nintendo EPD and [[wikipedia:PlatinumGames|PlatinumGames]], with development headed by [[Shigeru Miyamoto]]. The game was published by Nintendo, and released in April 2016 alongside ''[[Star Fox Guard]]'' in all regions.
'''''Star Fox Zero''''' is seventh installment of the ''[[Star Fox (series)|Star Fox]]'' series. It was co-developed between Nintendo EPD and [[wikipedia:PlatinumGames|PlatinumGames]] for the [[Wii U]], with [[Shigeru Miyamoto]] in charge of development. The game was published by [[Nintendo]] in April 2016 for all regions. A tower defense game, ''[[Star Fox Guard]]'', was bundled with ''Star Fox Zero''. Despite being the first entry in a decade since ''[[Star Fox Command]]'', the game is neither a sequel nor prequel but rather a reimagining of ''[[Star Fox 64]]'', even sharing the same story.
 
Despite being the first new entry in the series since 2006's ''[[Star Fox Command]]'', the game is neither a sequel nor a prequel, but rather a re-imagining of ''[[Star Fox 64]]'' with some elements from ''[[Star Fox 2]]'' added.
 
The game features a gyro-based control style greatly differing from previous titles, and only possible using a [[wikipedia:Wii U GamePad|Wii U GamePad]]. It also the first game since 1997's ''Star Fox 64'' Rumble Pak support to debut an innovative special gaming effect - a stereo-based surround sound system for the GamePad's speakers.
 
==Story==
The story is virtually identical to Star Fox 64's story.


==Gameplay==
==Gameplay==
The game retains its roots as a space-based shooter. Controls are similar to ''[[Star Fox 64 3D]]'', in which the buttons and joysticks as well as the gyroscope is used to control the Arwing. Arwings will be able to "morph into a tank", similarly to and inspired by the ''Star Fox 2'' morphing mechanic. In this form, Arwings can "run" around on two feet.
[[File:Star Fox Zero gameplay.jpg|thumb|250px|left|Gameplay screenshot of the first stage, Corneria]]
 
''Star Fox Zero'' retains its roots as a space-based shooter, and as such, the controls are largely similar to its predecessors. Like ''[[Star Fox 64 3D]]'', the game features gyroscopic controls where the player can move the [[reticle]] by tilting the unit, or the [[wikipedia:Wii U GamePad|Wii U GamePad]] in ''Star Fox Zero'''s case. The game has an innovative gaming effect of a stereo-based surround sound system for the GamePad's speakers.
The game also introduces a new vehicle, taking the form of a helicopter, called the [[Gyrowing]], which is able to control a small deployable robot. The [[Landmaster]] also reappears in ''Star Fox Zero'', featuring new boosters that allows it to glide forward almost like a plane in a transformation dubbed the "Gravmaster".


As mentioned by Shigeru Miyamoto, the gameplay is broken up into episodic games containing multiple missions, taking inspiration from the British children's TV show ''Thunderbirds''.{{CitationNeeded}}
In some levels, Arwings are able to morph into a [[Walker]], similar to and inspired by the morphing mechanic from ''[[Star Fox 2]]''. In this form, Arwings can move around on two feet. The game also introduces a new helicopter vehicle, the [[Gyrowing]], which can control a small deployable robot named [[Direct-i]]. The [[Landmaster]] also reappears and now features two new boosters allowing it to glide forward almost like a plane in a transformation dubbed the "Gravmaster".


The gameplay is broken up into episodic games containing multiple missions. As mentioned by Shigeru Miyamoto, this takes inspiration from the British children's TV show, ''Thunderbirds''.{{CitationNeeded}}
{{clear|left}}
== Development ==
== Development ==
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Nintendo confirmed that it would be shown at E3 2015.
The game started development on the Wii sometime in 2008, but the team could not seem to find a concept that would bring the game together. Sometime in late 2013, they started work again on it, but moving over some of the assets to Wii U. During E3 2014, a picture of the game was shown on Nintendo's Facebook page using ''Star Fox 64 3D'' assets, and was further mentioned as being very much in development, stating that they would have more to show in roughly a year. Nintendo confirmed that it would be shown at E3 2015.
Line 44: Line 38:


==External links==
==External links==
*[http://starfoxzero.nintendo.com/ Official North American website]
*[https://www.nintendo.com/games/detail/star-fox-zero-wii-u/ ''Star Fox Zero''] on Nintendo.com
*[http://web.archive.org/web/20161230193743/http://starfoxzero.nintendo.com/ Official North American website] (archived)


{{game-stub}}
{{game-stub}}
{{Games}}
{{Games}}
[[Category:Star Fox Zero]]
[[Category:Star Fox Zero]]
8,161

edits