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Star Fox 64 3D

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Template:GameInfoBoxStar Fox 64 3D (スターフォックス 64 3D Sutā Fokkusu Rokujūyon Surīdī) is an arcade shooter video game for the Nintendo 3DS. It is part of the Star Fox series, and this game is considered an enhanced remake of Star Fox 64[1]. The game was a co-development effort between Q-Games[2] and Nintendo EAD, and it was published by Nintendo. The game's remake was directed by Dylan Cuthbert[3]. The game was released on July 14, 2011 in Japan, on September 9, 2011 in both Europe and North America, and on September 15, 2011 in Australia.

Star Fox 64 3D features the return of the core gameplay feature from Star Fox 64, but the graphics are displayed in stereoscopic 3D. The game includes other new features as well, taking advantage of the new three-dimensional depth perception, as well as the Nintendo 3DS's motion sensor[4].

History

Star Fox 64 3D was announced post Nintendo's briefing at E3 2010 on June 15, 2010. However, during the briefing itself, when Nintendo introduced their new portable system - the Nintendo 3DS - a teaser video was shown and it hinted the console will feature the possibility of a Star Fox game when an incarnation of an Arwing popped out from the animated Nintendo 3DS console in the video.[5]

On September 29, 2010, Nintendo Co., Ltd. (NCL) held its annual press conference in Kyoto, and Nintendo's president Satoru Iwata held a speech about recent developments and new details concerning the Nintendo 3DS, including its Japanese price and release date. Additionally, a promotional trailer was presented showing off clips of various, initial Nintendo 3DS games, including Star Fox 64 3D.[6] Later, four new screenshots were released for the game, merely showing some changes made to the lower screen's display being drastically different than what was shown at E3 2010. Additional screenshots and details of a new, revamped multiplayer mode were later released by a general press release from Nintendo on January 20, 2011, following suite the Nintendo 3DS conferences which were held simultaneously in New York City and Amsterdam, announcing the pricing and release date of the console in their respective territories.

On April 13, 2011, NCL launched their official teaser website for Star Fox 64 3D, unveiling the game's logo and final release date in Japan.[7] On April 23, 2011, Shigeru Miyamoto was in a press conference in Paris, where he revealed many things about future games on the Nintendo 3DS, as he had also confirmed that development on Star Fox 64 3D was finalized, and that the game will heavily make use of the gyroscope features on the Nintendo 3DS.[8] On May 12, 2011, Nintendo held a retailers briefing, where apparently a demo of the game had been installed. One of the attendees later posted more information about the new multiplayer mode, and the fact that Star Fox 64 3D would actually not support online play,[9] which was later confirmed by other sources after attending E3 2011.

On June 7, 2011, during Nintendo's briefing at E3 2011, new, localized footage from Star Fox 64 3D was released. Nothing new about the game was announced except sometime later when Nintendo of America (NOA) confirmed that the game would be released on September 11, 2011 in North America. On June 15, 2011, NCL finally relaunched their official Star Fox 64 3D website into full bloom, and released additional footage based on the final game in Japanese, including a three-minute trailer.[10] On June 17, 2011, Nintendo of Europe (NOE) updated their website, which revealed the game's European release date for September 9, 2011.

On July 14th in Japan, and September 9th, in North America and Europe, the game was released to mixed reception. The game was mostly credited on behalf of the remake, though was also criticized for its lack of an online mode.

Preview screenshot gallery

Electronic Entertainment Expo 2010 presentation

Nintendo Conference 2010 presentation

Nintendo 3DS promotional presentation

Electronic Entertainment Expo 2011 presentation

Japanese official website launch presentation

Released Game Art

References

Trivia

  • The game was originally slated for a September 11th release in North America, but was brought forward by two days so it did not coincide with the 9/11 Anniversary, as Nintendo feared that releasing a game about combat within aircraft on that day would be inappropriate.

External Links


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