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Difference between revisions of "Star Fox 64 3D"

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'''''Star Fox 64 3D''''' is a remake of ''[[Star Fox 64]]'' for the [[Nintendo 3DS]]. The game was a co-development effort between Nintendo EAD and [[Q-Games]]<ref>http://www.nintendoworldreport.com/news/26633</ref>, who had previously worked on ''[[Star Fox Command]]''. ''Star Fox 64 3D'' was directed by [[Dylan Cuthbert]]<ref>http://blog.wirebot.com/2011/07/05/iwata-asks-column-reveals-tidbits-on-who-taught-shigeru-miyamoto-english/</ref>, and was published by Nintendo in mid-2011.
'''''Star Fox 64 3D''''' is a remake of ''[[Star Fox 64]]'' for the [[Nintendo 3DS]]. The game was a co-development effort between Nintendo EAD and [[Q-Games]]<ref>http://www.nintendoworldreport.com/news/26633</ref>, who had previously worked on ''[[Star Fox Command]]''. ''Star Fox 64 3D'' was directed by [[Dylan Cuthbert]]<ref>http://blog.wirebot.com/2011/07/05/iwata-asks-column-reveals-tidbits-on-who-taught-shigeru-miyamoto-english/</ref>, and was published by Nintendo in mid-2011.


''Star Fox 64 3D'' features the return of the core gameplay feature from ''Star Fox 64'', but the graphics are displayed in [[wikipedia:Stereoscopy|stereoscopic 3D]]. The game includes other new features as well, taking advantage of the new three-dimensional depth perception, as well as the Nintendo 3DS's motion sensor<ref>http://starfox-online.net/index.php?/page/index.html/_/star-fox-news/star-fox-64-3d-to-use-3dss-gyro-r43</ref>.
''Star Fox 64 3D'' retains the core gameplay feature from the original version, but the graphics are displayed in [[wikipedia:Stereoscopy|stereoscopic 3D]]. The game includes other new features as well, taking advantage of the new three-dimensional depth perception, as well as the Nintendo 3DS's motion sensor. It features a new [[Score Attack]] mode, allowing the player to replay any visited or cleared mission to aim for a high score.


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