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The ''Star Fox'' franchise originally began as a mere technical demonstration for the [[Super Nintendo Entertainment System]] (SNES) that was never really meant to become a fully fledged game. The story begins when a [[wikipedia:United Kingdom|British]] [[wikipedia:Video game developer|video game developing]] company called [[Argonaut Software]] (at the time) were working on various technical concepts for games with three-dimensional graphics for different video game home consoles. During the late 1980s, [[Nintendo]] had a dominant share in the video game market, and most notably in the [[wikipedia:United States|United States]] with its own developed home consoles such as the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] (NES) and the original portable video game console [[wikipedia:Game Boy|Game Boy]].
The ''Star Fox'' franchise originally began as a mere technical demonstration for the [[Super Nintendo Entertainment System]] (SNES) that was never really meant to become a fully fledged game. The story begins when a [[wikipedia:United Kingdom|British]] [[wikipedia:Video game developer|video game developing]] company called [[Argonaut Software]] (at the time) were working on various technical concepts for games with three-dimensional graphics for different video game home consoles. During the late 1980s, [[Nintendo]] had a dominant share in the video game market, and most notably in the [[wikipedia:United States|United States]] with its own developed home consoles such as the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] (NES) and the original portable video game console [[wikipedia:Game Boy|Game Boy]].


Argonaut Software had two notable employees behind its 3D game concepts: Giles Goddard and [[Dylan Cuthbert]]. After a successful attempt to simulate actual, real-time three-dimensional wireframe graphics using the NES's own technology alone, the company allowed Cuthbert to program another 3D game for the slightly more technically inferior Game Boy, and he managed to successfully create a video game shooter called ''Eclipse'', the first ever 3D game for a portable console, and one of the extreme few 3D games ever attempted or released on the Game Boy. Although the game was licensed to [[wikipedia:United States|American]] [[wikipedia:Video game publisher|video game publisher]] [[wikipedia:Mindscape|Mindscape]], Argonaut's president and founder Jez San had presented the game before Nintendo of America (NoA) at a [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]]. NoA were so impressed with the game that they flew San and Cuthbert to Nintendo's mother company in [[wikipedia:Kyoto|Kyoto]], [[wikipedia:Japan|Japan]] and meet up with game designer [[Shigeru Miyamoto]], and Nintendo's then-president [[wikipedia:Hiroshi Yamauchi|Hiroshi Yamauchi]].
Argonaut Software had two notable employees behind its 3D game concepts: Giles Goddard and [[wikipedia:Dylan Cuthbert]]. After a successful attempt to simulate actual, real-time three-dimensional wireframe graphics using the NES's own technology alone, the company allowed Cuthbert to program another 3D game for the slightly more technically inferior Game Boy, and he managed to successfully create a video game shooter called ''Eclipse'', the first ever 3D game for a portable console, and one of the extreme few 3D games ever attempted or released on the Game Boy. Although the game was licensed to [[wikipedia:United States|American]] [[wikipedia:Video game publisher|video game publisher]] [[wikipedia:Mindscape|Mindscape]], Argonaut's president and founder Jez San had presented the game before Nintendo of America (NoA) at a [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]]. NoA were so impressed with the game that they flew San and Cuthbert to Nintendo's mother company in [[wikipedia:Kyoto|Kyoto]], [[wikipedia:Japan|Japan]] and meet up with game designer [[Shigeru Miyamoto]], and Nintendo's then-president [[wikipedia:Hiroshi Yamauchi|Hiroshi Yamauchi]].


After the meeting, Nintendo quickly decided to invest into this new development that they fully bought the rights to ''Eclipse'' from Mindscape, and flew over Goddard with the rest of his team to the mother company as well. Argonaut's team worked on the game closely with Nintendo's own [[wikipedia:Nintendo Research & Development 1|Research & Development 1]] team, and they even renamed the game from ''Eclipse'' to merely [[wikipedia:X (1992 video game)|''X'']]. The game was then released on the Game Boy early 1992, exclusively in Japan, and it had seen a moderate success, and was critically well-received.
After the meeting, Nintendo quickly decided to invest into this new development that they fully bought the rights to ''Eclipse'' from Mindscape, and flew over Goddard with the rest of his team to the mother company as well. Argonaut's team worked on the game closely with Nintendo's own [[wikipedia:Nintendo Research & Development 1|Research & Development 1]] team, and they even renamed the game from ''Eclipse'' to merely [[wikipedia:X (1992 video game)|''X'']]. The game was then released on the Game Boy early 1992, exclusively in Japan, and it had seen a moderate success, and was critically well-received.
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