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Difference between revisions of "Star Fox (series)"

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:''This article is about the <u>Star Fox Series</u> as a Whole. For the In-Game Team called '''Star Fox''', please see [[Star Fox (team)]]. For the Game Called '''Star Fox''', See [[Star Fox (game)]].''
:''This article is about the <u>Star Fox Series</u> as a Whole. For the In-Game Team called '''Star Fox''', please see --[[Star Fox (team)]]. For the Game Called '''Star Fox''', See --[[Star Fox (game)]].''
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The '''Star Fox series''' is one of [[Nintendo]]'s most notable [[wikipedia:Media franchise|video game franchises]] which debuted commercially in 1993 with the game ''[[Star Fox (game)|Star Fox]]'' (or ''Starwing'' as the [[wikipedia:PAL region|PAL region]] may know it) for the [[Super Nintendo Entertainment System]]. The series is based on a fusion of an experimental video game development from [[Argonaut Software]] and a [[wikipedia:Kemono|''kemono'']] concept that was created by [[Shigeru Miyamoto]].
The '''Star Fox series''' is one of [[Nintendo]]'s most notable [[wikipedia:Media franchise|video game franchises]] which debuted commercially in 1993 with the game ''--[[Star Fox (game)|Star Fox]]'' (or ''Starwing'' as the [[wikipedia:PAL region|PAL region]] may know it) for the [[Super Nintendo Entertainment System]]. The series is based on a fusion of an experimental video game development from [[Argonaut Software]] and a [[wikipedia:Kemono|''kemono'']] concept that was created by [[Shigeru Miyamoto]].


This series has often been generally categorized as a scrolling, third-person arcade shooter, although not every game necessarily had that as its main element of game-play. The series had been notable in Nintendo's gaming history, with games such as ''[[Star Fox (game)|Star Fox]]'' being one of the earliest console video games with actual three-dimensional graphics, as well as being the first video game to use the [[Super FX]] chip, and ''[[Star Fox 64]]'' being the first console game to support [[wikipedia:Haptic technology|force-feedback technology]]. Each previously mentioned game's respective innovation was key to that game's success in the video game market. This series is one of Nintendo's few franchises that features full-voice acting and progressive plots.
This series has often been generally categorized as a scrolling, third-person arcade shooter, although not every game necessarily had that as its main element of game-play. The series had been notable in Nintendo's gaming history, with games such as ''--[[Star Fox (game)|Star Fox]]'' being one of the earliest console video games with actual three-dimensional graphics, as well as being the first video game to use the [[Super FX]] chip, and ''--[[Star Fox 64]]'' being the first console game to support [[wikipedia:Haptic technology|force-feedback technology]]. Each previously mentioned game's respective innovation was key to that game's success in the video game market. This series is one of Nintendo's few franchises that features full-voice acting and progressive plots.


The series closely follows a team of space-trekking, [[wikipedia:Anthropomorphism|anthropomorphic]] animal characters called "[[Star Fox (team)|Star Fox]]" in space-based mercenary missions, within a [[wikipedia:Star system|star system]] called the [[Lylat System]], in order to save their home planet [[Corneria]] from various antagonists. The titular team is composed of four main, reoccurring characters known as [[Fox McCloud]], [[Falco Lombardi]], [[Slippy Toad]], and [[Peppy Hare]]. However, overtime, the series added other notable characters such as [[Krystal]] and [[Star Wolf]]. The series is considered to be situated in a futuristic science-fiction setting, usually using fighter spacecrafts called [[Arwing]]s as the games' players' main element of progression.
The series closely follows a team of space-trekking, [[wikipedia:Anthropomorphism|anthropomorphic]] animal characters called "--[[Star Fox (team)|Star Fox]]" in space-based mercenary missions, within a [[wikipedia:Star system|star system]] called the [[Lylat System]], in order to save their home planet [[Corneria]] from various antagonists. The titular team is composed of four main, reoccurring characters known as [[Fox McCloud]], [[Falco Lombardi]], [[Slippy Toad]], and [[Peppy Hare]]. However, overtime, the series added other notable characters such as [[Krystal]] and [[Star Wolf]]. The series is considered to be situated in a futuristic science-fiction setting, usually using fighter spacecrafts called [[Arwing]]s as the games' players' main element of progression.


Due to the anthropomorphic nature of the characters, the series overall is often perceived as a [[wikipedia:Furry fandom|furry]] video game series.
Due to the anthropomorphic nature of the characters, the series overall is often perceived as a [[wikipedia:Furry fandom|furry]] video game series.
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Working as a team, Argonaut used their experience and knowledge in the technical and programming aspects of the Super FX and 3D games respectively alongside with Nintendo's solid reputation in highly acclaimed game design, they developed a much improved version of ''Starglider''. They did this by scrapping the idea of free-roaming and making it a fixed path scrolling game instead. Additionally, Goddard and Cuthbert worked together to create complex machine bosses for each level, and Nintendo's own game composer [[wikipedia:Hajime Hirasawa|Hajime Hirasawa]] had implemented new scores to the gameplay which is later believed to be critically worthy of the game. The game's engine was based during this time, and many level designs were implemented.
Working as a team, Argonaut used their experience and knowledge in the technical and programming aspects of the Super FX and 3D games respectively alongside with Nintendo's solid reputation in highly acclaimed game design, they developed a much improved version of ''Starglider''. They did this by scrapping the idea of free-roaming and making it a fixed path scrolling game instead. Additionally, Goddard and Cuthbert worked together to create complex machine bosses for each level, and Nintendo's own game composer [[wikipedia:Hajime Hirasawa|Hajime Hirasawa]] had implemented new scores to the gameplay which is later believed to be critically worthy of the game. The game's engine was based during this time, and many level designs were implemented.


After seven months of development, ''Starglider'' was basically close to completion, but unfortunately the team decided that, despite it working a lot better now, the game's concept as a mere arcade shooter was very cliché and unimpressive, as if the game was a total waste of time and money. At this point, Miyamoto began to brainstorm for good plot to back up this visually superior game. At first, many of his concepts about epic wars in distant galaxies was very confusing, but suddenly inspiration had hit him as he wandered the streets of Kyoto. Miyamoto happened to come across the [[wikipedia:Fushimi Inari-taisha|Fushimi Inari]] Sanctuary, the biggest shrine dedicated to the [[wikipedia:Shinto|Shinto]] god of grain [[wikipedia:Inari Okami|Inari]]. Inari happens to take form of a [[wikipedia:Kitsune|''kitsune'']] (a fox), and many of his statues depict him wearing a red bandana around his neck. At this point, Miyamoto then realized how he could develop the game further. He then went back to his office started to flesh out the plot concept further by adding animal characters from different Japanese myths, including [[Fox McCloud|a fox character, inspired by Inari, as the main protagonist of the game]]. Later, Miyamoto's plot concept was fused into ''Starglider'', and Nintendo decided to rename the game as [[Star Fox (game)|''Star Fox'']] instead.
After seven months of development, ''Starglider'' was basically close to completion, but unfortunately the team decided that, despite it working a lot better now, the game's concept as a mere arcade shooter was very cliché and unimpressive, as if the game was a total waste of time and money. At this point, Miyamoto began to brainstorm for good plot to back up this visually superior game. At first, many of his concepts about epic wars in distant galaxies was very confusing, but suddenly inspiration had hit him as he wandered the streets of Kyoto. Miyamoto happened to come across the [[wikipedia:Fushimi Inari-taisha|Fushimi Inari]] Sanctuary, the biggest shrine dedicated to the [[wikipedia:Shinto|Shinto]] god of grain [[wikipedia:Inari Okami|Inari]]. Inari happens to take form of a [[wikipedia:Kitsune|''kitsune'']] (a fox), and many of his statues depict him wearing a red bandana around his neck. At this point, Miyamoto then realized how he could develop the game further. He then went back to his office started to flesh out the plot concept further by adding animal characters from different Japanese myths, including [[Fox McCloud|a fox character, inspired by Inari, as the main protagonist of the game]]. Later, Miyamoto's plot concept was fused into ''Starglider'', and Nintendo decided to rename the game as --[[Star Fox (game)|''Star Fox'']] instead.


A few months later, in 1993, Nintendo began extensive marketing campaigns in Japan, the United States, and even Europe for a brand new game, advertised to the public for having "ground-breaking, three-dimensional graphics and special effects never seen before." After its initial release, ''Star Fox'' became one of the best sold games that year, and so because of that a brand new Nintendo franchise was born!
A few months later, in 1993, Nintendo began extensive marketing campaigns in Japan, the United States, and even Europe for a brand new game, advertised to the public for having "ground-breaking, three-dimensional graphics and special effects never seen before." After its initial release, ''Star Fox'' became one of the best sold games that year, and so because of that a brand new Nintendo franchise was born!
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