https://starfoxwiki.info/w/index.php?title=Star_Fox_2&feed=atom&action=historyStar Fox 2 - Revision history2024-03-28T22:27:14ZRevision history for this page on the wikiMediaWiki 1.37.4https://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=90457&oldid=prevTacopill at 01:06, 6 January 20242024-01-06T01:06:10Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:06, 6 January 2024</td>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{PrevNext | prev = ''[[Star Fox Guard]]'' | series = Release dates }}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Star Fox 2/Header}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Infobox game</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Infobox game</div></td></tr>
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</table>Tacopillhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88630&oldid=prevTacopill at 17:03, 22 May 20202020-05-22T17:03:45Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:03, 22 May 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| genre = Shooter</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| genre = Shooter</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| prev-release = [[Star Fox Guard]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| prev-release = [[Star Fox Guard]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| sw-pagename = Star Fox 2</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| sw-pagename = Star Fox 2</div></td></tr>
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</table>Tacopillhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88340&oldid=prevResults May Vary: /* Gameplay */ fixed link2020-04-22T05:57:57Z<p><span dir="auto"><span class="autocomment">Gameplay: </span> fixed link</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:57, 22 April 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The gameplay of ''Star Fox 2'' is very different from the original ''[[Star Fox (game)|Star Fox]]''. Instead of following linear paths inside predefined missions, the player moves a team of two ships representing the player character and a wing man freely around a map of the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the [[Arwing]] directly with controls and gameplay similar to the first ''Star Fox'', except with [[<del style="font-weight: bold; text-decoration: none;">All-Range Mode|</del>all-range]] <del style="font-weight: bold; text-decoration: none;">controls </del>and a [[reticle]] for laser shots. When the player clears the specified objectives in that encounter, the game will go back into the main map screen, where the player can select a new destination for their craft.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The gameplay of ''Star Fox 2'' is very different from the original ''[[Star Fox (game)|Star Fox]]''. Instead of following linear paths inside predefined missions, the player moves a team of two ships representing the player character and a wing man freely around a map of the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the [[Arwing]] directly with controls and gameplay similar to the first ''Star Fox'', except with [[all-range <ins style="font-weight: bold; text-decoration: none;">mode</ins>]] and a [[reticle]] for laser shots. When the player clears the specified objectives in that encounter, the game will go back into the main map screen, where the player can select a new destination for their craft.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To assist Corneria, the player will have to intercept fighters and incoming [[planetary missile]]s while also dealing with the sources of these attacks: Battle Carriers, which will deploy more fighter squadrons, and enemy bases, which will fire more missiles towards Corneria. To protect Corneria, [[General Pepper]] employs an immobile defense system called the Satellite Defense Platform that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To assist Corneria, the player will have to intercept fighters and incoming [[planetary missile]]s while also dealing with the sources of these attacks: Battle Carriers, which will deploy more fighter squadrons, and enemy bases, which will fire more missiles towards Corneria. To protect Corneria, [[General Pepper]] employs an immobile defense system called the Satellite Defense Platform that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.</div></td></tr>
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</table>Results May Varyhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88339&oldid=prevResults May Vary: grammar2020-04-22T05:57:20Z<p>grammar</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:57, 22 April 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DISPLAYTITLE:''Star Fox 2''}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DISPLAYTITLE:''Star Fox 2''}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{image}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Infobox game</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Infobox game</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = Star Fox 2 SNES Classic boxart.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = Star Fox 2 SNES Classic boxart.png</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del style="font-weight: bold; text-decoration: none;">premise </del>of ''Star Fox 2'' is very different from the original ''[[Star Fox (game)|Star Fox]]''<del style="font-weight: bold; text-decoration: none;">: </del>Instead of following <del style="font-weight: bold; text-decoration: none;">mostly </del>linear paths inside predefined missions, the player moves a team of two ships freely around a map <del style="font-weight: bold; text-decoration: none;">screen that represents </del>the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the Arwing <del style="font-weight: bold; text-decoration: none;">ship </del>directly with controls and <del style="font-weight: bold; text-decoration: none;">game play </del>similar to the first Star Fox. When the player clears the specified objectives in that encounter<del style="font-weight: bold; text-decoration: none;">, destroying all fighters in the vicinity for example</del>, the game will go back into the main map screen, where the player can select a new destination for <del style="font-weight: bold; text-decoration: none;">his </del>craft.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The <ins style="font-weight: bold; text-decoration: none;">gameplay </ins>of ''Star Fox 2'' is very different from the original ''[[Star Fox (game)|Star Fox]]''<ins style="font-weight: bold; text-decoration: none;">. </ins>Instead of following linear paths inside predefined missions, the player moves a team of two ships <ins style="font-weight: bold; text-decoration: none;">representing the player character and a wing man </ins>freely around a map <ins style="font-weight: bold; text-decoration: none;">of </ins>the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the <ins style="font-weight: bold; text-decoration: none;">[[</ins>Arwing<ins style="font-weight: bold; text-decoration: none;">]] </ins>directly with controls and <ins style="font-weight: bold; text-decoration: none;">gameplay </ins>similar to the first <ins style="font-weight: bold; text-decoration: none;">''</ins>Star Fox<ins style="font-weight: bold; text-decoration: none;">'', except with [[All-Range Mode|all-range]] controls and a [[reticle]] for laser shots</ins>. When the player clears the specified objectives in that encounter, the game will go back into the main map screen, where the player can select a new destination for <ins style="font-weight: bold; text-decoration: none;">their </ins>craft.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To <del style="font-weight: bold; text-decoration: none;">protect </del>Corneria the player will have to intercept fighters and incoming <del style="font-weight: bold; text-decoration: none;">missiles, called </del>[[<del style="font-weight: bold; text-decoration: none;">IPBM</del>]]s <del style="font-weight: bold; text-decoration: none;">in the game, </del>while also dealing with the sources of these attacks: <del style="font-weight: bold; text-decoration: none;">battleships</del>, which will deploy more fighter squadrons, and <del style="font-weight: bold; text-decoration: none;">planetary </del>bases which will fire more missiles towards Corneria. To <del style="font-weight: bold; text-decoration: none;">assist the player</del>, General Pepper <del style="font-weight: bold; text-decoration: none;">will employ </del>an immobile <del style="font-weight: bold; text-decoration: none;">space station </del>that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To <ins style="font-weight: bold; text-decoration: none;">assist </ins>Corneria<ins style="font-weight: bold; text-decoration: none;">, </ins>the player will have to intercept fighters and incoming [[<ins style="font-weight: bold; text-decoration: none;">planetary missile</ins>]]s while also dealing with the sources of these attacks: <ins style="font-weight: bold; text-decoration: none;">Battle Carriers</ins>, which will deploy more fighter squadrons, and <ins style="font-weight: bold; text-decoration: none;">enemy </ins>bases<ins style="font-weight: bold; text-decoration: none;">, </ins>which will fire more missiles towards Corneria. To <ins style="font-weight: bold; text-decoration: none;">protect Corneria</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>General Pepper<ins style="font-weight: bold; text-decoration: none;">]] employs </ins>an immobile <ins style="font-weight: bold; text-decoration: none;">defense system called the Satellite Defense Platform </ins>that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If <del style="font-weight: bold; text-decoration: none;">a </del>the player's ship <del style="font-weight: bold; text-decoration: none;">make </del>contact <del style="font-weight: bold; text-decoration: none;">in </del>the map screen <del style="font-weight: bold; text-decoration: none;">with a captured planet </del>they will be transported into another action sequence located on the planet's surface. There they will have to open the enemy's base entrance through different means depending on the level (by pressing a switch, defeating a boss, etc.) Once the player has been able to gain access to the base interior, <del style="font-weight: bold; text-decoration: none;">he/she </del>will have to go through a complex and destroy the base's generator at the end. The planet will be then liberated and no more missiles will be fired from it. Starfighters from <del style="font-weight: bold; text-decoration: none;">the </del>Star Wolf <del style="font-weight: bold; text-decoration: none;">mercenary team will be </del>defending some captured planets, <del style="font-weight: bold; text-decoration: none;">and they will have to </del>be <del style="font-weight: bold; text-decoration: none;">fought if the player wants to liberate one of those planets</del>. They <del style="font-weight: bold; text-decoration: none;">will </del>eventually go after the player's Arwings when some time has passed. <del style="font-weight: bold; text-decoration: none;">Bosses will </del>also <del style="font-weight: bold; text-decoration: none;">be </del>dispatched to chase the player's ships <del style="font-weight: bold; text-decoration: none;">at some point in the game</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the player's ship <ins style="font-weight: bold; text-decoration: none;">makes </ins>contact <ins style="font-weight: bold; text-decoration: none;">with an occupied planet on </ins>the map screen<ins style="font-weight: bold; text-decoration: none;">, </ins>they will be transported into another action sequence located on the planet's surface. There they will have to open the enemy's base entrance through different means depending on the level (by pressing a switch, defeating a boss, etc.)<ins style="font-weight: bold; text-decoration: none;">. The option to quickly transform the Arwing into a [[Walker]] is suitable for ground navigation. </ins>Once the player has been able to gain access to the base interior, <ins style="font-weight: bold; text-decoration: none;">they </ins>will have to go through a complex and destroy the base's generator at the end. The planet will be then liberated and no more missiles will be fired from it. Starfighters from <ins style="font-weight: bold; text-decoration: none;">[[</ins>Star Wolf<ins style="font-weight: bold; text-decoration: none;">]] are </ins>defending some captured planets, <ins style="font-weight: bold; text-decoration: none;">which can only </ins>be <ins style="font-weight: bold; text-decoration: none;">liberated by fighting Star Wolf</ins>. They eventually go after the player's Arwings when some time has passed. <ins style="font-weight: bold; text-decoration: none;">In parts of the game, bosses are </ins>also dispatched to chase the player's ships.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The game runs in semi-real time: when the player takes an action, time starts counting and enemies will perform actions as well. This occurs whether the player is moving around on the map screen or has engaged an enemy in battle, making it possible for enemies to damage Corneria or new enemies to launch during that time. This forces the player to think tactically and defeat their enemies as quick and efficiently as possible. At times the player may even have to leave a battle to take on other enemies that are getting too close to the planet. In this way, Star Fox 2 bears considerable similarity to many real-time strategy games.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The game runs in semi-real time: when the player takes an action, time starts counting and enemies will perform actions as well. This occurs whether the player is moving around on the map screen or has engaged an enemy in battle, making it possible for enemies to damage Corneria or new enemies to launch during that time. This forces the player to think tactically and defeat their enemies as quick and efficiently as possible. At times the player may even have to leave a battle to take on other enemies that are getting too close to the planet. In this way, <ins style="font-weight: bold; text-decoration: none;">''</ins>Star Fox 2<ins style="font-weight: bold; text-decoration: none;">'' </ins>bears considerable similarity to many real-time strategy games.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once <del style="font-weight: bold; text-decoration: none;">the player has cleared </del>all enemy forces <del style="font-weight: bold; text-decoration: none;">present </del>on the map, <del style="font-weight: bold; text-decoration: none;">his </del>ships <del style="font-weight: bold; text-decoration: none;">will then </del>travel to Andross' base, located on the top right corner of the map, to face one last level and fight Andross himself at the end <del style="font-weight: bold; text-decoration: none;">of it</del>. <del style="font-weight: bold; text-decoration: none;">Once </del>Andross is defeated, <del style="font-weight: bold; text-decoration: none;">the player has won </del>the game, and <del style="font-weight: bold; text-decoration: none;">his </del>performance <del style="font-weight: bold; text-decoration: none;">will be </del>scored and ranked in a debriefing screen.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once all enemy forces on the map <ins style="font-weight: bold; text-decoration: none;">are cleared</ins>, <ins style="font-weight: bold; text-decoration: none;">the player's </ins>ships travel to Andross' base, located on the top right corner of the map, to face one last level and fight Andross himself at the end. <ins style="font-weight: bold; text-decoration: none;">When </ins>Andross is defeated, the game <ins style="font-weight: bold; text-decoration: none;">is completed</ins>, and <ins style="font-weight: bold; text-decoration: none;">the player's </ins>performance <ins style="font-weight: bold; text-decoration: none;">is </ins>scored and ranked in a debriefing screen.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Difficulty levels have a great impact on the game, changing the layout of all levels and presenting stronger and more numerous enemy forces on each successive difficulty level. Each difficulty level also contains <del style="font-weight: bold; text-decoration: none;">its own bonus items called "Pepper Coins"</del>, which <del style="font-weight: bold; text-decoration: none;">will be </del>hidden <del style="font-weight: bold; text-decoration: none;">inside </del>the <del style="font-weight: bold; text-decoration: none;">game's </del>levels <del style="font-weight: bold; text-decoration: none;">for the player to find and collect</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Difficulty levels have a great impact on the game, changing the layout of all levels and presenting stronger and more numerous enemy forces on each successive difficulty level. Each difficulty level also contains <ins style="font-weight: bold; text-decoration: none;">collectible [[Mysterious Medal]]s</ins>, which <ins style="font-weight: bold; text-decoration: none;">are </ins>hidden <ins style="font-weight: bold; text-decoration: none;">in </ins>the levels.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Characters==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Characters==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Laser Upgrade]]:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Laser Upgrade]]:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Smart Bomb|Nova Bomb]]:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Smart Bomb|Nova Bomb]]:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[<del style="font-weight: bold; text-decoration: none;">Pepper Coin</del>]]s: These replenish all shields.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[<ins style="font-weight: bold; text-decoration: none;">Mysterious Medal</ins>]]s: These replenish all shields.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Recovery Capsule]]: These items recover one shield point, and are dropped by most enemies.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Recovery Capsule]]: These items recover one shield point, and are dropped by most enemies.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Repair Item]]s: These items summon two probes that surround the player and replenish their shield entirely.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Repair Item]]s: These items summon two probes that surround the player and replenish their shield entirely.</div></td></tr>
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</table>Results May Varyhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88246&oldid=prevResults May Vary: added Japanese manual link2020-04-16T19:17:28Z<p>added Japanese manual link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:17, 16 April 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External links ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== External links ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.nintendo.co.jp/clvs/manuals/starfox2/html/USen/index.html ''Star Fox 2'' digital manual]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [https://www.nintendo.co.jp/clvs/manuals/starfox2/html/USen/index.html ''Star Fox 2'' digital manual]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://www.nintendo.co.jp/clvs/manuals/starfox2/html/JPja/index.html ''Star Fox 2'' Japanese digital manual]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td></tr>
</table>Results May Varyhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88241&oldid=prevResults May Vary: /* Enemies */ sorry for2020-04-16T18:50:18Z<p><span dir="auto"><span class="autocomment">Enemies: </span> sorry for</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Enemies==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Night Fang</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Night Fang</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**</del>[[File:Night Fang.png]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:Night Fang.png]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bosses==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bosses==</div></td></tr>
</table>Results May Varyhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88240&oldid=prevResults May Vary: <br>2020-04-16T18:50:02Z<p><br></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:50, 16 April 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| caption = Super NES-style box art for the SNES Classic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| caption = Super NES-style box art for the SNES Classic</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| console = [[Super Nintendo Entertainment System|SNES]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| console = [[Super Nintendo Entertainment System|SNES]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| release = '''SNES:''' Cancelled<br>'''SNES Classic:''' September 29, 2017 (North America/Europe)<br>September 30, 2017 (Australia/New Zealand)<br>October 5, 2017 (Japan)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| release = '''SNES:''' Cancelled<br>'''SNES Classic:'''<ins style="font-weight: bold; text-decoration: none;"><br></ins>September 29, 2017 (North America/Europe)<br>September 30, 2017 (Australia/New Zealand)<br>October 5, 2017 (Japan)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Argonaut Software]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Argonaut Software]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Nintendo]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Nintendo]]</div></td></tr>
</table>Results May Varyhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88239&oldid=prevResults May Vary: the small things.2020-04-16T18:49:12Z<p>the small things.</p>
<a href="https://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=88239&oldid=87790">Show changes</a>Results May Varyhttps://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=87790&oldid=prevHope(N Forever) at 22:32, 23 December 20192019-12-23T22:32:30Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:32, 23 December 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| sw-pagename = Star Fox 2</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| sw-pagename = Star Fox 2</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''''Star Fox 2''''' is a video game that was originally planned to be released on the [[Super Nintendo Entertainment System]], as a sequel to ''[[Star Fox (game)|Star Fox]]''. Like the previous game, [[Argonaut Software]] and [[Nintendo]] both developed the game, and was planned to utilize the improved [[Super FX|Super FX 2]] chip. The game was ultimately cancelled in 1996 by [[Shigeru Miyamoto]] due to the impending release of the [[Nintendo 64]] and the desire to use the most advanced system available for a [[Star Fox 64|new ''Star Fox'' game]]. About 21 years later, in 2017, the game was officially released on the Super NES Classic Edition, as an unlockable title from the player finishing the first level of ''Star Fox''.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''''Star Fox 2''''' is a video game that was originally planned to be released on the [[Super Nintendo Entertainment System]], as a sequel to ''[[Star Fox (game)|Star Fox]]''. Like the previous game, [[Argonaut Software]] and [[Nintendo]] both developed the game, and was planned to utilize the improved [[Super FX|Super FX 2]] chip. The game was ultimately cancelled in 1996 by [[Shigeru Miyamoto]] due to the impending release of the [[Nintendo 64]] and the desire to use the most advanced system available for a [[Star Fox 64|new ''Star Fox'' game]]. About 21 years later, in 2017, the game was officially released on the Super NES Classic Edition, as an unlockable title from the player finishing the first level of ''Star Fox''<ins style="font-weight: bold; text-decoration: none;">. As of December 12, 2019, the game is available to [[Nintendo Switch|Nintendo Switch Online]] subscribers</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Plot ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Plot ==</div></td></tr>
</table>Hope(N Forever)https://starfoxwiki.info/w/index.php?title=Star_Fox_2&diff=87550&oldid=prevAlex95: /* Gameplay */2019-09-06T02:32:43Z<p><span dir="auto"><span class="autocomment">Gameplay</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:32, 6 September 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Star Fox 2 map.jpg|thumb|256px|The world map, which resembles that of ''Star Fox 64''.]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The premise of Star Fox 2 is very different from the original ''[[Star Fox (game)|Star Fox]]'': Instead of following mostly linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the Arwing ship directly with controls and game play similar to the first Star Fox. When the player clears the specified objectives in that encounter, destroying all fighters in the vicinity for example, the game will go back into the main map screen, where the player can select a new destination for his craft.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The premise of <ins style="font-weight: bold; text-decoration: none;">''</ins>Star Fox 2<ins style="font-weight: bold; text-decoration: none;">'' </ins>is very different from the original ''[[Star Fox (game)|Star Fox]]'': Instead of following mostly linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game will go into an action perspective, piloting the Arwing ship directly with controls and game play similar to the first Star Fox. When the player clears the specified objectives in that encounter, destroying all fighters in the vicinity for example, the game will go back into the main map screen, where the player can select a new destination for his craft.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To protect Corneria the player will have to intercept fighters and incoming missiles, called [[IPBM]]s in the game, while also dealing with the sources of these attacks: battleships, which will deploy more fighter squadrons, and planetary bases which will fire more missiles towards Corneria. To assist the player, General Pepper will employ an immobile space station that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The objective of the game is to destroy all enemy forces present in the map while defending planet [[Corneria]] (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To protect Corneria the player will have to intercept fighters and incoming missiles, called [[IPBM]]s in the game, while also dealing with the sources of these attacks: battleships, which will deploy more fighter squadrons, and planetary bases which will fire more missiles towards Corneria. To assist the player, General Pepper will employ an immobile space station that can shoot down enemies on a limited basis — the player must also defend this installation from special enemy ships called viruses that can take over the satellite, and use its cannon to fire at Corneria.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Difficulty levels have a great impact on the game, changing the layout of all levels and presenting stronger and more numerous enemy forces on each successive difficulty level. Each difficulty level also contains its own bonus items called "Pepper Coins", which will be hidden inside the game's levels for the player to find and collect.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Difficulty levels have a great impact on the game, changing the layout of all levels and presenting stronger and more numerous enemy forces on each successive difficulty level. Each difficulty level also contains its own bonus items called "Pepper Coins", which will be hidden inside the game's levels for the player to find and collect.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Characters==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Characters==</div></td></tr>
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</table>Alex95