Difference between revisions of "Missile"

44 bytes added ,  03:29, 30 November 2023
*>XSuperGamer
 
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{{Clean Up}}
[[File:Missile.gif|frame|Front view of a missile]]
 
[[image:missile.gif|right]]


''This article is about an enemy weapon. For the item [[Great Fox]] is able to use in [[Star Fox Command]], check [[Missile (item)]]''
''This article is about an enemy weapon. For the item [[Great Fox]] is able to use in [[Star Fox Command]], check [[Missile (item)]]''
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==Most Notable Uses==
==Most Notable Uses==


[[Image:Missile2.gif]]
[[Image:Missile2.gif|frame|Rear view of a missile]]


In the game ''[[Star Fox 64]]'' for the [[Nintendo 64]], large missiles known as Copperheads deployed from Warp space and had locked onto the [[Great Fox]] in [[Sector Z]]. These missiles, if left alone, can cause serious damage to the Great Fox's hull and can have fatal results if more of them hit their mark. (see: ''[[Copperheads]]'')
In the game ''[[Star Fox 64]]'' for the [[Nintendo 64]], large missiles known as Copperheads deployed from Warp space and had locked onto the [[Great Fox]] in [[Sector Z]]. These missiles, if left alone, can cause serious damage to the Great Fox's hull and can have fatal results if more of them hit their mark. (see: ''[[Copperheads]]'')
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In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.
In the unreleased ''[[Star Fox 2]]'', missiles counted as enemy units and were aimed directly at [[Corneria]] and its cities.


In ''[[Star Fox: Assault]]'' for the [[GameCube]], assimilated missiles were deployed by the [[Aparoids]] in an atempt to take out the [[Beltino Orbital Gate]] and its surrounding stations.
In ''[[Star Fox: Assault]]'' for the [[Nintendo GameCube]], assimilated missiles were deployed by the [[Aparoids]] in an atempt to take out the [[Beltino Orbital Gate]] and its surrounding stations.


In ''[[Star Fox Command]]'' for the [[Nintendo DS]], the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.
In ''[[Star Fox Command]]'' for the [[Nintendo DS]], the missiles were aimed at the Great Fox and needed to be dispatched as quickly as possible. In this version, if one missile came into contact with the Great Fox, it meant an automatic mission failure.
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Extra Time (based on how many beacons were flown through before the missile was shot down and the player's time bonus).
Extra Time (based on how many beacons were flown through before the missile was shot down and the player's time bonus).
[[Category: Explosives]]
 
[[Category:Weapons]]
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